
Artiste technique – Technical Artist
Posted Oct 19

Posted Oct 19
This is a fully remote position, open to applicants in Canada.
• Assist in cross-disciplinary pipelines as a technical artist.
• Develop robust tools and Python scripts for Maya/Mobu.
• Collaborate with stakeholders to guide discussions related to rigging, shaders, and workflows.
• Identify risks proactively and suggest solutions at an early stage.
• Uphold artistic direction and quality for materials, shaders, and assets.
• Produce final materials for characters, environments, and effects.
• Provide support for existing material systems.
• Create efficient workflows and pipelines for art and design teams.
• Research and implement techniques to enhance asset quality and performance.
• Work alongside Art, Animation, Design, and Engineering teams to address pipeline and asset challenges.
• Suggest tools and automation pipelines for iteration, optimization, and procedural workflows.
• Troubleshoot and profile assets to ensure performance across various platforms.
• Offer technical feedback and maintain documentation.
• Mentor fellow artists.
• Validate pipelines directly in game builds independently.
• Balance quality with scalability for archetypes and legacy asset conversion.
• A strong portfolio demonstrating AAA-quality work within an engine (proprietary, Unreal, or Unity).
• Comprehensive knowledge of industry-standard DCC tools: Maya, ZBrush, Substance Painter/Designer, Photoshop, or their equivalents.
• Proficient in Python scripting (PyQt/PySide), capable of writing clean, reusable, and maintainable code.
• Comfortable creating new Maya/engine plug-ins, developing extensible pipelines, and transitioning legacy formats to modern ones.
• Experience in supporting automation processes such as retargeting, material rebaking, tessellation, and mesh optimization pipelines.
• Familiarity with contemporary rendering techniques and procedural workflows.
• Proficient in debugging shaders, understanding inheritance, and profiling runtime.
• Good grasp of shader languages HLSL/GLSL and rendering techniques.
• Knowledge of 3D math, topology best practices, PBR workflows, and optimization strategies.
• Strong analytical and problem-solving abilities.
• Excellent communication, collaboration, and mentoring capabilities.
• Minimum of 3 years of industry experience with at least one shipped title.
• Proficiency in English is mandatory.
• Preferred: experience with Houdini, MotionBuilder, or other procedural tools.
• Preferred: familiarity with C++ and Maya/OpenMaya plugin development.
• Preferred: understanding of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.
• Benefit package entirely covered by PCF.
• The insurance provider reimburses 100% of claims (up to $1000 per service annually, including individual family coverage).
• Comprehensive dental coverage, encompassing major dental work.
• 4% RRSP matching before tax deductions, fully vested from day one.
• Paid week off during Winter Holidays.
• 20 paid vacation days.
• 5 paid sick days.
• Complimentary virtual health and mental well-being sessions for members and their dependents.
• Opportunities for personal development.
• Ability to work in a global environment.
• Collaborate within a creative team filled with passionate individuals.
Letuelezioni
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