Artiste technique – Technical Artist

Posted Oct 19

This is a fully remote position, open to applicants in Canada.

📋 Description

• Assist in cross-disciplinary pipelines as a technical artist.

• Develop robust tools and Python scripts for Maya/Mobu.

• Collaborate with stakeholders to guide discussions related to rigging, shaders, and workflows.

• Identify risks proactively and suggest solutions at an early stage.

• Uphold artistic direction and quality for materials, shaders, and assets.

• Produce final materials for characters, environments, and effects.

• Provide support for existing material systems.

• Create efficient workflows and pipelines for art and design teams.

• Research and implement techniques to enhance asset quality and performance.

• Work alongside Art, Animation, Design, and Engineering teams to address pipeline and asset challenges.

• Suggest tools and automation pipelines for iteration, optimization, and procedural workflows.

• Troubleshoot and profile assets to ensure performance across various platforms.

• Offer technical feedback and maintain documentation.

• Mentor fellow artists.

• Validate pipelines directly in game builds independently.

• Balance quality with scalability for archetypes and legacy asset conversion.


⛳️ Requirements

• A strong portfolio demonstrating AAA-quality work within an engine (proprietary, Unreal, or Unity).

• Comprehensive knowledge of industry-standard DCC tools: Maya, ZBrush, Substance Painter/Designer, Photoshop, or their equivalents.

• Proficient in Python scripting (PyQt/PySide), capable of writing clean, reusable, and maintainable code.

• Comfortable creating new Maya/engine plug-ins, developing extensible pipelines, and transitioning legacy formats to modern ones.

• Experience in supporting automation processes such as retargeting, material rebaking, tessellation, and mesh optimization pipelines.

• Familiarity with contemporary rendering techniques and procedural workflows.

• Proficient in debugging shaders, understanding inheritance, and profiling runtime.

• Good grasp of shader languages HLSL/GLSL and rendering techniques.

• Knowledge of 3D math, topology best practices, PBR workflows, and optimization strategies.

• Strong analytical and problem-solving abilities.

• Excellent communication, collaboration, and mentoring capabilities.

• Minimum of 3 years of industry experience with at least one shipped title.

• Proficiency in English is mandatory.

• Preferred: experience with Houdini, MotionBuilder, or other procedural tools.

• Preferred: familiarity with C++ and Maya/OpenMaya plugin development.

• Preferred: understanding of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.


🏝️ Benefits

• Benefit package entirely covered by PCF.

• The insurance provider reimburses 100% of claims (up to $1000 per service annually, including individual family coverage).

• Comprehensive dental coverage, encompassing major dental work.

• 4% RRSP matching before tax deductions, fully vested from day one.

• Paid week off during Winter Holidays.

• 20 paid vacation days.

• 5 paid sick days.

• Complimentary virtual health and mental well-being sessions for members and their dependents.

• Opportunities for personal development.

• Ability to work in a global environment.

• Collaborate within a creative team filled with passionate individuals.

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