
Art Director
Posted 17 hours ago

Posted 17 hours ago
This is a fully remote position, open to applicants in Malta.
• Take charge of the art direction for Heptic Arena, encompassing environment art, character/species art, animation, modeling, rigging, texturing, shader development, concept art, 2D, and UI/UX.
• Ensure a cohesive visual language across playable species, new roster additions, skins, and cosmetics.
• Collaborate with the Creative Director, Game Designers, Technical Leaders, and Product Owner to harmonize gameplay, design, and art.
• Develop and sustain 3D art pipelines within Unreal Engine.
• Address technical challenges by working closely with cross-functional teams.
• Enhance workflows for live-service content, new arenas, seasonal updates, and post-launch releases.
• Monitor progress, track milestones, and offer regular feedback using Jira and Confluence.
• Initiate, plan, execute, and oversee the development of art content.
• Establish artistic vision and guide the art team.
• Remain engaged in production from initial concepts through to live content updates post-release.
• Bachelor's degree in Art, Design, or a closely related field.
• At least seven years of professional experience in the gaming industry.
• Experience covering the entire game development lifecycle, from pre-production to live operations.
• Practical experience delivering stylized games utilizing hand-painted textures.
• Proven ability to maintain a unique and cohesive visual identity across characters and environments.
• At least one AA or AAA title shipped with the candidate's leadership or direct contribution.
• Knowledge and capability to guide large-scale production through to release.
• Strong portfolio showcasing traditional art, 3D art, animation, UI, and concept art.
• Excellent managerial and communication abilities.
• Experience leading and managing 2D, 3D, and animation disciplines within an agile production environment.
• Familiarity with Jira and Confluence for tracking milestones and providing feedback.
• Demonstrated success in solving technical challenges with cross-functional teams.
• Ability to streamline production workflows and enhance efficiency and creative output.
• Proficiency in Maya and Substance Painter.
• Practical production experience, preferably within a distributed or globally remote team.
• Experience with Jira Advanced Roadmaps or Jira Plans is a plus.
• Remote work opportunities within Europe.
• A self-managing work environment.
• Open and friendly collaboration as part of a global team.
• The chance to work on a PvPvE multiplayer game set for Steam Early Access and the Epic Games Store.
• Full-time contractor engagement.
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