
AR Game Designer – Mobile, WebAR
Posted 5 hours ago

Posted 5 hours ago
This is a fully remote position, open to applicants in Uruguay, +3 more states.
• Define the primary gameplay loop for short-format AR monster encounters.
• Create intuitive mechanics for interactions involving smartphone cameras and physical tombstones.
• Develop interactions between the player, monster, environment, and virtual weapon.
• Design a supernatural weapon mechanic for energy firing, weakening or capturing monsters, and retrieving them to graves.
• Create behavior and character-specific mechanics for three distinct monsters.
• Design encounters lasting 15–30 seconds that also accommodate longer gameplay sessions.
• Establish systems for progression, scoring, replayability, challenge, rewards, and player feedback.
• Investigate leaderboard and competitive gameplay mechanics.
• Assist in determining the inclusion of multiplayer/social gameplay in the initial product or future development plans.
• Design a rapid onboarding process with minimal instructions.
• Collaborate with AR engineers on tracking, hardware, performance, safety, and environmental limitations.
• Work together with teams in animation, VFX, audio, character art, and engineering.
• Prototype, playtest, assess, and refine mechanics using feedback from clients and users.
• Aid in establishing systems that can be expanded into additional characters, seasonal variants, collectibles, and future experiences.
• Professional background as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
• Experience in designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
• Strong comprehension of short-form gameplay loops and instantaneous player feedback.
• Ability to convert creative concepts into defined mechanics, rules, states, and interactions.
• Solid understanding of player motivation, progression, rewards, difficulty, and replayability.
• Experience in designing gameplay centered around physical movement, camera-based interaction, or spatial environments.
• Proficient in communicating mechanics through design documentation, diagrams, prototypes, and collaboration with developers.
• Comfortable operating in a fast-paced prototype environment with ongoing testing and refinement.
• A portfolio showcasing your work is essential.
• Hands-on experience with Unity is advantageous.
• Familiarity with AR Foundation, ARKit, ARCore, 8th Wall, or similar AR platforms is a plus.
• Experience in designing combat, capture, projectile, aiming, or physics-based mechanics is beneficial.
• Background in physical products, toys-to-life, location-based entertainment, or connected collectibles is preferred.
• Familiarity with multiplayer and leaderboard systems is an asset.
• Experience in designing family-friendly horror entertainment is a plus.
• Competitive salary and performance-based bonuses.
• Opportunities for professional development and growth.
• Flexible work hours and remote work options.
• Collaborative and creative work environment.
• Health and wellness benefits.
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