
AR Game Designer – Mobile, WebAR
Posted 5 hours ago

Posted 5 hours ago
This is a fully remote position, open to applicants in Florida.
• Define the primary gameplay loop for brief augmented reality monster encounters.
• Create smartphone-camera mechanics that integrate the player, monsters, environment, and virtual weaponry.
• Develop a supernatural weapon mechanic for launching energy, weakening/capturing monsters, and returning them to their graves.
• Specify behaviors and unique mechanics for three distinct monsters.
• Craft encounters lasting 15–30 seconds that enhance longer play sessions.
• Set up systems for progression, scoring, replayability, difficulty, rewards, and player feedback.
• Investigate leaderboard and competitive mechanics.
• Assist in deciding whether multiplayer/social gameplay should be included in the initial product or planned for future updates.
• Design a minimal-instruction onboarding experience.
• Collaborate with AR engineers on aspects such as tracking, mobile hardware, performance, safety, and environmental constraints.
• Work alongside teams in animation, VFX, audio, character art, and engineering.
• Prototype, playtest, assess, and refine mechanics based on client and user feedback.
• Create expandable systems for additional characters, seasonal variations, collectibles, and future experiences.
• Professional background as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
• Experience in designing mobile, augmented reality, virtual reality/XR, location-based, or other interactive real-time experiences.
• Strong comprehension of short-form gameplay loops and the necessity for immediate player feedback.
• Ability to convert broad creative concepts into specific mechanics, regulations, states, and interactions.
• Profound understanding of player motivation, progression, rewards, difficulty, and replayability.
• Experience in designing gameplay centered around physical movement, camera-based interaction, or spatial environments.
• Capacity to communicate mechanics through design documentation, diagrams, prototypes, and collaboration with developers.
• Comfortable functioning in a fast-paced prototype environment that involves ongoing testing and refinement.
• A portfolio showcasing work is essential.
• Hands-on experience with Unity is a plus.
• Familiarity with AR Foundation, ARKit, ARCore, 8th Wall, or similar AR platforms is advantageous.
• Experience in designing combat, capture, projectile, aiming, or physics-based mechanics is a bonus.
• Background with physical products, toys-to-life, location-based entertainment, or connected collectibles is favorable.
• Understanding of multiplayer and leaderboard systems is beneficial.
• Experience in crafting family-friendly horror entertainment is a plus.
• Competitive salary and performance-based bonuses.
• Opportunities for professional development and career advancement.
• Flexible work hours and remote work options.
• Collaborative and innovative work environment.
• Access to cutting-edge technology and tools.
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