Remotery

AR Game Designer – Mobile, WebAR

Posted 5 hours ago

This is a fully remote position, open to applicants in Florida.

📋 Description

• Define the primary gameplay loop for brief augmented reality monster encounters.

• Create smartphone-camera mechanics that integrate the player, monsters, environment, and virtual weaponry.

• Develop a supernatural weapon mechanic for launching energy, weakening/capturing monsters, and returning them to their graves.

• Specify behaviors and unique mechanics for three distinct monsters.

• Craft encounters lasting 15–30 seconds that enhance longer play sessions.

• Set up systems for progression, scoring, replayability, difficulty, rewards, and player feedback.

• Investigate leaderboard and competitive mechanics.

• Assist in deciding whether multiplayer/social gameplay should be included in the initial product or planned for future updates.

• Design a minimal-instruction onboarding experience.

• Collaborate with AR engineers on aspects such as tracking, mobile hardware, performance, safety, and environmental constraints.

• Work alongside teams in animation, VFX, audio, character art, and engineering.

• Prototype, playtest, assess, and refine mechanics based on client and user feedback.

• Create expandable systems for additional characters, seasonal variations, collectibles, and future experiences.


⛳️ Requirements

• Professional background as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

• Experience in designing mobile, augmented reality, virtual reality/XR, location-based, or other interactive real-time experiences.

• Strong comprehension of short-form gameplay loops and the necessity for immediate player feedback.

• Ability to convert broad creative concepts into specific mechanics, regulations, states, and interactions.

• Profound understanding of player motivation, progression, rewards, difficulty, and replayability.

• Experience in designing gameplay centered around physical movement, camera-based interaction, or spatial environments.

• Capacity to communicate mechanics through design documentation, diagrams, prototypes, and collaboration with developers.

• Comfortable functioning in a fast-paced prototype environment that involves ongoing testing and refinement.

• A portfolio showcasing work is essential.

• Hands-on experience with Unity is a plus.

• Familiarity with AR Foundation, ARKit, ARCore, 8th Wall, or similar AR platforms is advantageous.

• Experience in designing combat, capture, projectile, aiming, or physics-based mechanics is a bonus.

• Background with physical products, toys-to-life, location-based entertainment, or connected collectibles is favorable.

• Understanding of multiplayer and leaderboard systems is beneficial.

• Experience in crafting family-friendly horror entertainment is a plus.


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Opportunities for professional development and career advancement.

• Flexible work hours and remote work options.

• Collaborative and innovative work environment.

• Access to cutting-edge technology and tools.

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