Remotery

3D Environment Artist

atGcoreRS flagSerbiaFull-time3D ArtistJuniorMid-level

Posted May 6

This is a fully remote position, open to applicants in Serbia.

📋 Description

• Developing photorealistic assets that align with the benchmarks of contemporary AAA projects

• Preparing assets for integration into game engines and ensuring their proper functionality in real-time

• Designing and setting up materials, tiles, and decals

• Collaborating with high-poly photogrammetric models

• Optimizing performance and resolving bugs


⛳️ Requirements

• A minimum of 2 years of experience as a 3D artist within the game development sector.

• Experience in creating AAA games is advantageous.

• Familiarity with processes such as: - Understanding the PBR pipeline - Generating optimized low-poly models and high-quality high-poly assets - Proficiency in ZBrush for Hard Surface - Effective UV mapping, utilizing overlaps and trims - Ensuring bug-free map baking - Advanced texturing for realism: conveying an object's "history" through wear, and effectively working with decals - Utilizing trim sheets and tile textures

• Capacity to collaborate within a team alongside artists, designers, and technical experts

• Strong problem-solving abilities and meticulous attention to detail

• Eagerness to acquire new tools and technologies

• Self-motivated, independent, and inquisitive

• Language proficiency: Basic English is required; additional languages are a plus


🏝️ Benefits

• Employees have the option to work remotely

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