Remotery

3D Environment Artist

atGcorePL flagPolandFull-time3D ArtistJuniorMid-level

Posted May 6

📋 Description

• Designing immersive game worlds and environments.

• Developing, optimizing, and integrating 3D assets for maps, from initial concepts to complete game integration.

• Crafting photorealistic assets that align with the standards of contemporary AAA projects.

• Preparing assets for game engines and ensuring their optimal performance in real-time.

• Creating and configuring materials, tiles, and decals.

• Collaborating with high-poly photogrammetric objects.

• Conducting performance optimization and troubleshooting.


⛳️ Requirements

• A minimum of 2 years of experience as a 3D artist within the game development sector.

• Experience in developing AAA games is advantageous.

• Familiarity with processes including:

• - Understanding the PBR pipeline.

• - Creating optimized low-poly models and high-quality high-poly assets.

• - Proficiency in ZBrush for Hard Surface modeling.

• - Efficient UV mapping utilizing overlaps and trims.

• - Expertise in bug-free map baking.

• - Advanced texturing skills in realism: depicting an object's "history" through wear and tear, and working with decals.

• - Experience with trim sheets and tile textures.

• Capability to collaborate effectively with artists, designers, and technical professionals.

• Strong problem-solving abilities and meticulous attention to detail.

• Eagerness to learn new tools and technologies.

• Proactive, independent, and inquisitive mindset.

• Language proficiency: basic English; proficiency in additional languages is a plus.


🏝️ Benefits

• Equal Opportunity Employer

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