Remotery

3D Artist

atVira GamesEuropeFull-time3D ArtistMid-levelSenior

Posted May 6

📋 Description

• Creation of 3D characters, objects, and environments for mobile games.

• Preparation, configuration, and export of FBX files to Unity.

• Optimization of models for mobile platforms.

• Collaboration with the art team and game designers to achieve the desired visual style and gameplay readability.

• Experience working with both realistic and stylized graphics.


⛳️ Requirements

• Over 4 years of experience in mobile game development.

• Professional skills in 3D modeling: ◦ Polygonal modeling, Low Poly, and High Poly.

• ◦ Texturing and texture baking.

• ◦ Model optimization for performance.

• Proficient in 3D editing software (Blender, Maya, 3ds Max, or similar).

• Experience with Unity.

• Understanding of animation and rigging principles.

• Ability to create simple animations and work with existing ones.

• Knowledge of topology and texturing.

• Experience with PBR.

• Understanding the limitations of mobile platforms.

• Strong artistic foundation (understanding of perspective and volume, lighting, basic composition, and light/shadow).

• A portfolio showcasing examples of character models and game objects is required.

• Preferred: • Understanding and use of AI tools in the workflow (reference generation, pipeline acceleration, assistance in texturing and prototyping).


🏝️ Benefits

• Benefit café: Freedom of choice - a personal budget for insurance, education, gym, or anything that supports your well-being.

• Remote First: Work from anywhere in the world; remote work is the standard, not an exception.

• Impact on business: Minimal bureaucracy, maximum freedom of action, and the opportunity to bring your ideas to life.

• Career Boost: Development of professional expertise, training, internal workshops, and strategic sessions.

• Culture Driver: An atmosphere of a unified team where success is the result of collective effort.

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