Remotery

3D Artist

Posted May 6

This is a fully remote position, open to applicants in United States.

📋 Description

• Design and enhance intricate photo-realistic assets and complete scenes that align with both artistic and technical criteria.

• Create and update models.

• Materials.

• Lighting.

• Compositions for both interactive and rendered environments.

• Ensure that all assets comply with performance, memory, and optimization standards.

• Work collaboratively with team members to uphold consistency, quality, and production pace.

• Take charge of assigned projects from initial intake to final delivery.

• Participate in the ongoing enhancement of production workflows, documentation, and quality benchmarks.


⛳️ Requirements

• Over 3 years of experience in game development, real-time visualization, or environment production.

• Extensive knowledge of Unreal Engine Editor and Engine, including Blueprint authoring.

• Professional proficiency in Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer.

• Experience in shipping projects or providing production-quality scenes.

• Ability to operate within structured production pipelines.

• High-level modeling and asset creation skills with a focus on scene assembly, lighting, composition, and optimization for real-time environments.

• Outstanding attention to detail—capable of working quickly and accurately.

• A strong enthusiasm for addressing visual and technical challenges.


🏝️ Benefits

• Comprehensive medical, dental, and vision coverage.

• Unlimited PTO.

• Meaningful maternity/paternity leave for all full-time U.S.-based employees.

• Stipend to create the ideal home office.

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