
3D Artist
Posted May 6

Posted May 6
• Design and enhance intricate photo-realistic assets and complete scenes that align with both artistic and technical criteria.
• Create and update models.
• Materials.
• Lighting.
• Compositions for both interactive and rendered environments.
• Ensure that all assets comply with performance, memory, and optimization standards.
• Work collaboratively with team members to uphold consistency, quality, and production pace.
• Take charge of assigned projects from initial intake to final delivery.
• Participate in the ongoing enhancement of production workflows, documentation, and quality benchmarks.
• Over 3 years of experience in game development, real-time visualization, or environment production.
• Extensive knowledge of Unreal Engine Editor and Engine, including Blueprint authoring.
• Professional proficiency in Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer.
• Experience in shipping projects or providing production-quality scenes.
• Ability to operate within structured production pipelines.
• High-level modeling and asset creation skills with a focus on scene assembly, lighting, composition, and optimization for real-time environments.
• Outstanding attention to detail—capable of working quickly and accurately.
• A strong enthusiasm for addressing visual and technical challenges.
• Comprehensive medical, dental, and vision coverage.
• Unlimited PTO.
• Meaningful maternity/paternity leave for all full-time U.S.-based employees.
• Stipend to create the ideal home office.
Gravity Well
Eleventh Hour Games
DECA Games
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