
2D Props Concept Artist
Posted Oct 22

Posted Oct 22
This is a fully remote position, open to applicants anywhere in the world.
• Develop innovative concepts and refined 2D visuals for in-game items, such as chests, loot boxes, coins, gifts, collectibles, and customization elements.
• Experiment with shapes, structures, materials, color palettes, and lighting to produce impactful and functional designs.
• Create multiple visual directions, integrate feedback, and finalize selected concepts to a high-quality standard.
• Ensure that objects are easily recognizable at various in-game sizes and comply with the game’s camera, user interface, and production criteria.
• Generate clear artwork and visual references for production, including detailed construction information, material specifications, and supplementary views as necessary.
• Collaborate closely with the Art Director, game designers, and 3D artists from the initial concept stage through to implementation.
• Identify and utilize appropriate AI tools and workflows to enhance ideation and iteration processes, minimize repetitive tasks, and concentrate artistic efforts where they will have the most significant impact.
• A strong portfolio that highlights polished prop concepts and high-quality 2D artwork.
• Exceptional skills in form, perspective, composition, lighting, color, materials, and visual hierarchy.
• Proven experience in creating semi-realistic artwork with a sophisticated, premium finish.
• Solid understanding of object construction, material properties, and the creation of distinctive, believable designs.
• Ability to transform ideas from rough sketches into clear, production-ready concepts.
• Confidence in receiving feedback, revising concepts, and managing multiple tasks or visual directions simultaneously.
• Proficiency in Photoshop or equivalent digital painting software.
• Experience with AI tools in creative workflows, or a willingness to develop effective AI-assisted processes while maintaining artistic integrity and quality.
• Familiarity with 3D software such as Blender, ZBrush, or similar tools.
• Understanding of how 2D concepts can be translated into 3D assets and their in-game applications.
• Experience in designing elements made of metallic, plastic, glass, and illuminated materials.
• Opportunity to work remotely from anywhere in the world.
• Flexible working hours.
• Professional development opportunities.
• Supportive environment characterized by trust and care.
• Assistance from colleagues and the organization.
Slash Staffing
BOOSTA
Gramian Consulting
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