Remotery

Staff Game Engine Engineer

Posted Jun 20

This is a fully remote position, open to applicants in United States.

📋 Description

• Define and lead the technical vision and architecture of AtomEngine, ensuring the platform is equipped to meet current and future simulation, AI, and modeling needs.

• Oversee the design and advancement of core engine systems, frameworks, and developer tools, creating patterns that facilitate effective building by multiple teams on the platform.

• Take ownership of architectural decisions that encompass engine runtime, editor tooling, performance infrastructure, and platform scalability.

• Identify and promote high-impact investments that enhance performance, reliability, maintainability, and developer productivity across the engine ecosystem.

• Spearhead complex technical initiatives involving multiple teams, aligning stakeholders and driving execution from concept to delivery.

• Collaborate with simulation, AI, platform, and product engineering teams to ensure that engine capabilities effectively support higher-level systems and organizational goals.

• Establish and advocate for engineering standards, architectural principles, and development best practices throughout the engine codebase.

• Act as a technical mentor and force multiplier for fellow engineers through design reviews, technical guidance, and knowledge sharing.

• Actively identify technical risks, architectural bottlenecks, and scaling challenges, developing practical strategies to address them before they become constraints.

• Balance immediate delivery goals with long-term platform strategy, making informed trade-offs that enhance both engineering velocity and system health.


⛳️ Requirements

• Over 9 years of professional software engineering experience, including substantial experience in developing game engines, simulation platforms, or other performance-critical systems.

• Proven experience in owning the architecture and technical direction of large-scale engine, platform, or infrastructure systems.

• In-depth knowledge of game engine architecture, encompassing rendering, ECS frameworks, data-oriented design, tooling, asset pipelines, or runtime systems.

• A successful track record of leading complex technical initiatives that necessitate alignment across multiple teams and stakeholders.

• Strong experience in optimizing performance, scalability, reliability, and developer workflows in extensive codebases.

• Experience in establishing engineering standards, conducting architecture reviews, and influencing technical decision-making beyond your immediate team.

• Excellent systems-thinking skills with the capacity to assess long-term platform trade-offs and investment opportunities.

• Familiarity with modern game engines such as Godot, Unity, Unreal Engine, or similar technologies.

• Experience in shipping and supporting complex live-service products.

• U.S. Citizenship is required for this position due to federal contract obligations.


🏝️ Benefits

• Equity: Participate in the company’s success.

• Flexible Work Environment: Remote-first organization with adaptable work hours and unlimited PTO.

• Comprehensive Health Coverage: Includes health, dental, vision, and life insurance.

• Retirement Plan: 401(k) plan with company matching to secure your financial future.

• Parental Leave: 8 weeks at full pay regardless of state.

• Company Retreats: Annual company summit trips.

• Home Office Budget: $1,000 annually for home office enhancements.

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