Senior Technical Artist – Freelance

Posted 2 days ago

This is a fully remote position, open to applicants in United Kingdom.

📋 Description

• Assist in the development and optimization of real-time environments and assets, from the initial concept to refined, high-performance scenes.

• Collaborate directly within Unreal Engine to offer technical support and guidance to the art team, addressing and resolving content and performance issues.

• Analyze and enhance 3D content, materials, and environments to achieve the necessary real-time performance standards.

• Design, evaluate, and refine materials in Unreal Engine, ensuring a balance between visual quality and real-time performance needs.

• Identify and implement improvements to existing art and content pipelines, facilitating greater efficiency and consistency across the team.

• Construct and utilize Unreal's PCG graphs to aid in the efficient creation of content and procedural environment workflows.

• Collaborate closely with creative and art teams to deliver top-notch real-time content.


⛳️ Requirements

• Demonstrated experience as a Senior 3D Technical Artist, with a solid history of working in Unreal Engine.

• Comprehensive knowledge of Unreal Engine material creation, profiling, and optimization.

• In-depth understanding of real-time 3D performance optimization, including LODs, asset optimization, draw calls, and shader/material performance and profiling workflows.

• Experience with PCG graphs and procedural content workflows within Unreal Engine.

• Professional background in delivering real-time content for games, immersive experiences, virtual production, or related projects.

• A keen artistic sense, capable of balancing visual quality, composition, and creative intent with technical and performance needs.

• Strong problem-solving and communication abilities, with a knack for collaborating closely with an art team to provide practical technical support.

• Experience in optimizing large-scale environments or complex real-time scenes.

• Familiarity with standard DCC tools such as Maya, 3ds Max, or Blender.

• Proficiency with Substance Painter, Substance Designer, or Photoshop.

• Experience with Unreal Engine's Sequencer, cameras, lighting, and environment workflows.

• Experience working with PCG at scale.

• Must be able to provide proof of the right to work in the UK.


🏝️ Benefits

• 3-month freelance opportunity.

• Chance to work on immersive attractions, interactive installations, virtual production, spatial computing, AI-driven experiences, and emerging technologies.

• Collaborative environment that offers opportunities for learning and growth.

• Opportunity to contribute to ambitious projects that push creative and technical boundaries.

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