Senior Pipeline Engineer

Posted 5 days ago

This is a fully remote position, open to applicants in Europe.

πŸ“‹ Description

β€’ Create, develop, and sustain the studio pipeline along with artist-centric tools such as launchers, publishers, loaders, review and notes tools, and daily artist interfaces.

β€’ Develop front-end solutions for web applications, Qt/PySide desktop tools, and Unreal in-engine utilities.

β€’ Design and maintain integrations with Maya, Unreal, and Nuke via Python APIs, as well as with Perforce on Windows.

β€’ Operate within and enhance the AYON-based pipeline.

β€’ Incorporate AI-driven features into pipeline tools.

β€’ Utilize AI to expedite development while ensuring code quality and maintaining a clean codebase.

β€’ Take ownership of tools throughout their entire lifecycle, including deployment, ongoing maintenance, and enhancements.

β€’ Independently manage and prioritize tasks without the need for project managers.

β€’ Work closely with artists and supervisors to comprehend workflows and develop appropriate tools.


⛳️ Requirements

β€’ Solid foundation in computer science, particularly in data structures, algorithms, and systems design.

β€’ Strong software engineering skills, including the ability to produce maintainable and well-tested code.

β€’ Professional experience with Python for daily development tasks.

β€’ Proficiency in C++, Rust, C, Zig, or a similar systems-level language, or equivalent expertise in performance, concurrency, or low-level systems work.

β€’ UI/UX and front-end proficiency with TypeScript/JavaScript web interfaces, Qt/PySide desktop UIs, and in-engine tools.

β€’ Comfortable integrating AI tools into everyday engineering tasks.

β€’ Excellent written and spoken English skills at C1 or higher, near-native proficiency.

β€’ User-centered approach focused on the needs of artists.

β€’ Senior-level experience managing substantial systems from start to finish with considerable autonomy.

β€’ Ability to articulate technical decisions, align priorities, and collaborate directly with artists.

β€’ Experience in VFX, animation, or virtual production pipelines is a plus.

β€’ Familiarity with Maya, Unreal, Nuke, Houdini, or similar DCC tools is advantageous.

β€’ Experience with AYON, OpenPype, or other pipeline frameworks is preferred.

β€’ Experience with Perforce or Git in large-scale environments is desirable.


🏝️ Benefits

β€’ Fully remote work arrangement.

β€’ Flexible scheduling outside of a daily overlap window.

β€’ Daily team overlap during Pacific (PT) or Eastern (ET) time zones.

β€’ Opportunity to work on AI-enhanced pipeline features.

β€’ Chance to engage with visualization, virtual production, film, gaming, and advertising technologies.

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