
Senior Pipeline Engineer
Posted 5 days ago

Posted 5 days ago
This is a fully remote position, open to applicants in Europe.
β’ Create, develop, and sustain the studio pipeline along with artist-centric tools such as launchers, publishers, loaders, review and notes tools, and daily artist interfaces.
β’ Develop front-end solutions for web applications, Qt/PySide desktop tools, and Unreal in-engine utilities.
β’ Design and maintain integrations with Maya, Unreal, and Nuke via Python APIs, as well as with Perforce on Windows.
β’ Operate within and enhance the AYON-based pipeline.
β’ Incorporate AI-driven features into pipeline tools.
β’ Utilize AI to expedite development while ensuring code quality and maintaining a clean codebase.
β’ Take ownership of tools throughout their entire lifecycle, including deployment, ongoing maintenance, and enhancements.
β’ Independently manage and prioritize tasks without the need for project managers.
β’ Work closely with artists and supervisors to comprehend workflows and develop appropriate tools.
β’ Solid foundation in computer science, particularly in data structures, algorithms, and systems design.
β’ Strong software engineering skills, including the ability to produce maintainable and well-tested code.
β’ Professional experience with Python for daily development tasks.
β’ Proficiency in C++, Rust, C, Zig, or a similar systems-level language, or equivalent expertise in performance, concurrency, or low-level systems work.
β’ UI/UX and front-end proficiency with TypeScript/JavaScript web interfaces, Qt/PySide desktop UIs, and in-engine tools.
β’ Comfortable integrating AI tools into everyday engineering tasks.
β’ Excellent written and spoken English skills at C1 or higher, near-native proficiency.
β’ User-centered approach focused on the needs of artists.
β’ Senior-level experience managing substantial systems from start to finish with considerable autonomy.
β’ Ability to articulate technical decisions, align priorities, and collaborate directly with artists.
β’ Experience in VFX, animation, or virtual production pipelines is a plus.
β’ Familiarity with Maya, Unreal, Nuke, Houdini, or similar DCC tools is advantageous.
β’ Experience with AYON, OpenPype, or other pipeline frameworks is preferred.
β’ Experience with Perforce or Git in large-scale environments is desirable.
β’ Fully remote work arrangement.
β’ Flexible scheduling outside of a daily overlap window.
β’ Daily team overlap during Pacific (PT) or Eastern (ET) time zones.
β’ Opportunity to work on AI-enhanced pipeline features.
β’ Chance to engage with visualization, virtual production, film, gaming, and advertising technologies.
Cornelis Networks
Sargent & Lundy
FusionTek
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