Remotery

Senior Game Producer

Posted Jul 27

This is a fully remote position, open to applicants in United States.

📋 Description

• Evaluate production and design workflows to pinpoint bottlenecks and underlying issues

• Enhance sprint planning, scope management, dependency oversight, release discipline, and clarify definitions of “ready” and “done”

• Facilitate cross-discipline alignment among design, development, art, QA, and data/UA

• Transform ambiguity into definitive decisions, build-ready specifications, and structured execution plans

• Mentor producers and designers to achieve higher-quality independent execution

• Direct hands-on design of core loops, progression systems, economy, monetization, and LiveOps frameworks

• Develop clear, buildable, measurable, and testable design specifications that include edge cases, tuning strategies, and KPI targets

• Enhance first-time user experience (FTUE), early retention, session flow, and mid/late-game objectives

• Lead structured playtests and quick feedback loops

• Educate and guide internal producers and designers through reviews, workshops, templates, and a culture of critique

• Set and uphold a studio-wide standard for design quality

• Define A/B test plans for key hypotheses

• Utilize dashboards and telemetry to pinpoint issues and opportunities

• Transform insights into prioritized backlog items and actionable design measures

• Keep leadership informed on status, risks, and next steps

• Compose succinct summaries and decision notes

• Ensure teams comprehend success criteria for each initiative

• Create a consistent production rhythm from planning through to release

• Standardize documentation for features, economy/progression, tuning, and experiments

• Conduct regular product/design reviews that include decisions, action items, and assigned ownership

• Provide ongoing product health updates and priority summaries to leadership

• Co-manage the prioritization of major product initiatives, roadmap trade-offs, and scope decisions alongside the Studio Lead and Game Leads

• Influence user acquisition and monetization enhancements through product adjustments, experiments, and recommendations


⛳️ Requirements

• 5–10+ years of experience in mobile free-to-play production and/or game design

• Proven track record of shipping multiple live products or significant updates, not solely prototypes

• Strong foundational knowledge in systems design, including progression, economy, rewards, monetization, and LiveOps

• Proficient in production fundamentals such as scope management, planning, cross-team collaboration, and risk assessment

• Exceptional written communication skills and the ability to develop build-ready specifications

• Comfortable leading remotely and influencing without direct authority

• Excellent command of English, both written and spoken

• Expertise in hybrid simulation/management games is preferred as an added advantage

• Experience working across multiple time zones is preferred as an added advantage

• Familiarity with Unity pipelines and constraints; coding skills are not necessary

• Experience in building production/design systems from the ground up is preferred as an added advantage

• Availability for at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5)

• Availability for key overlap hours with GMT+5

• Capability to work remotely on a full-time basis


🏝️ Benefits

• Fully remote work

• High ownership role focused on outcomes rather than meetings

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