
Senior Concept Artist
Posted May 9

Posted May 9
This is a fully remote position, open to applicants in United States.
• Develop environment concept art that establishes locations, biomes, architecture, landmarks, and points of interest.
• Set the mood, lighting, color palettes, and material language to enhance world-building and narrative tone.
• Generate a variety of deliverables, such as keyframes, paint-overs, mood boards, color scripts, and production-ready callouts.
• Collaborate with Art Direction to investigate visual directions and iterate based on received feedback.
• Work alongside Environment Artists to ensure concepts are understandable, feasible, and can be translated into in-game assets.
• Coordinate closely with Design to align environments with gameplay requirements, readability, and player flow.
• Assist in live development by generating concepts for new content, expansions, and seasonal updates.
• Uphold visual consistency across environments while introducing innovative ideas and variations.
• Contribute to and enhance environment art documentation and style guides.
• Engage in reviews and critiques, providing constructive feedback to colleagues.
• Over 6 years of professional experience as an Environment Concept Artist in the gaming, film, or related industries.
• Strong understanding of environment design, composition, perspective, lighting, and color theory.
• Capability to create clear, production-oriented concepts that support downstream art teams.
• Experience working with art directors, environment artists, and designers in a production environment.
• Proficient in industry-standard tools (Photoshop, Procreate, Blender, or similar applications).
• Ability to work iteratively, integrate feedback, and meet deadlines in a dynamic environment.
• Excellent visual storytelling abilities and a passion for world-building.
• Comfortable working within a fully remote, globally distributed team.
• Reasonable Accommodation
• Equal Employment Opportunity
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