
Senior Artist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Portugal, +3 more countries.
• Take ownership of game environments from initial blockout to final polish, ensuring a balance between gameplay layout and visual aesthetics, including staging, lighting, and world-building.
• Develop, enhance, and integrate pre-existing assets into cohesive and engaging playable game environments.
• Make informed decisions regarding player flow, visual composition, sightlines, and navigation pathways.
• Construct and refine environments using Unreal Engine.
• Oversee streaming, HLODs, draw calls, frame budgets, and memory budgets to achieve performance benchmarks.
• Utilize Unreal PCG and Houdini for workflows related to world-building and asset placement.
• Implement level features, triggers, and interactive elements through Unreal Blueprints.
• Collaborate effectively with design, art, and engineering teams.
• Take responsibility for environments across various development phases, including shipped, cancelled, or personal projects.
• Over 5 years of experience in level design, level art, or world-building.
• A portfolio showcasing skills in composition, staging, lighting, and playable spaces developed in-engine.
• Extensive experience designing worlds and environments within Unreal Engine.
• Strong understanding of gameplay layout principles, including player flow, navigation, sightlines, and spatial design.
• Proven track record of managing a space through various stages of the development pipeline, including shipped, cancelled, or personal projects.
• Demonstrated experience in optimizing and managing streaming, HLODs, draw calls, frame budgets, and memory budgets.
• Proficient in Unreal Blueprints for implementing level features, triggers, and interactive elements.
• Experience with Unreal PCG and Houdini.
• Ability to work autonomously and take charge of a space from blockout to final polish.
• Familiarity with material and shader authoring.
• Experience with terrain tools such as Gaea, World Machine, or similar applications.
• Background in architecture, urban planning, or production design.
• Experience in developing open-world or large-scale streaming environments.
• Proficient in authoring tools using Python or Blueprints.
• Competitive Salary
• Dynamic, multicultural, and enjoyable work environment
• Opportunity to work for the world's leading provider of game services
• Regular opportunities for career progression to help employees thrive
Mercor
CBT
Compass Experience Labs
Bird's Eye Medical
Get handpicked remote jobs straight to your inbox weekly.