Senior Artist

Posted 1 day ago

This is a fully remote position, open to applicants in Portugal, +3 more countries.

📋 Description

• Take ownership of game environments from initial blockout to final polish, ensuring a balance between gameplay layout and visual aesthetics, including staging, lighting, and world-building.

• Develop, enhance, and integrate pre-existing assets into cohesive and engaging playable game environments.

• Make informed decisions regarding player flow, visual composition, sightlines, and navigation pathways.

• Construct and refine environments using Unreal Engine.

• Oversee streaming, HLODs, draw calls, frame budgets, and memory budgets to achieve performance benchmarks.

• Utilize Unreal PCG and Houdini for workflows related to world-building and asset placement.

• Implement level features, triggers, and interactive elements through Unreal Blueprints.

• Collaborate effectively with design, art, and engineering teams.

• Take responsibility for environments across various development phases, including shipped, cancelled, or personal projects.


⛳️ Requirements

• Over 5 years of experience in level design, level art, or world-building.

• A portfolio showcasing skills in composition, staging, lighting, and playable spaces developed in-engine.

• Extensive experience designing worlds and environments within Unreal Engine.

• Strong understanding of gameplay layout principles, including player flow, navigation, sightlines, and spatial design.

• Proven track record of managing a space through various stages of the development pipeline, including shipped, cancelled, or personal projects.

• Demonstrated experience in optimizing and managing streaming, HLODs, draw calls, frame budgets, and memory budgets.

• Proficient in Unreal Blueprints for implementing level features, triggers, and interactive elements.

• Experience with Unreal PCG and Houdini.

• Ability to work autonomously and take charge of a space from blockout to final polish.

• Familiarity with material and shader authoring.

• Experience with terrain tools such as Gaea, World Machine, or similar applications.

• Background in architecture, urban planning, or production design.

• Experience in developing open-world or large-scale streaming environments.

• Proficient in authoring tools using Python or Blueprints.


🏝️ Benefits

• Competitive Salary

• Dynamic, multicultural, and enjoyable work environment

• Opportunity to work for the world's leading provider of game services

• Regular opportunities for career progression to help employees thrive

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