
Senior Artist
Posted Sep 19

Posted Sep 19
This is a fully remote position, open to applicants in Portugal, +3 more countries.
• Take ownership of game environments from initial blockout to final polish, ensuring a balance between gameplay layout and visual aesthetics, including staging, lighting, and world-building.
• Develop, enhance, and integrate pre-existing assets into cohesive and engaging playable game environments.
• Make informed decisions regarding player flow, visual composition, sightlines, and navigation pathways.
• Construct and refine environments using Unreal Engine.
• Oversee streaming, HLODs, draw calls, frame budgets, and memory budgets to achieve performance benchmarks.
• Utilize Unreal PCG and Houdini for workflows related to world-building and asset placement.
• Implement level features, triggers, and interactive elements through Unreal Blueprints.
• Collaborate effectively with design, art, and engineering teams.
• Take responsibility for environments across various development phases, including shipped, cancelled, or personal projects.
• Over 5 years of experience in level design, level art, or world-building.
• A portfolio showcasing skills in composition, staging, lighting, and playable spaces developed in-engine.
• Extensive experience designing worlds and environments within Unreal Engine.
• Strong understanding of gameplay layout principles, including player flow, navigation, sightlines, and spatial design.
• Proven track record of managing a space through various stages of the development pipeline, including shipped, cancelled, or personal projects.
• Demonstrated experience in optimizing and managing streaming, HLODs, draw calls, frame budgets, and memory budgets.
• Proficient in Unreal Blueprints for implementing level features, triggers, and interactive elements.
• Experience with Unreal PCG and Houdini.
• Ability to work autonomously and take charge of a space from blockout to final polish.
• Familiarity with material and shader authoring.
• Experience with terrain tools such as Gaea, World Machine, or similar applications.
• Background in architecture, urban planning, or production design.
• Experience in developing open-world or large-scale streaming environments.
• Proficient in authoring tools using Python or Blueprints.
• Competitive Salary
• Dynamic, multicultural, and enjoyable work environment
• Opportunity to work for the world's leading provider of game services
• Regular opportunities for career progression to help employees thrive
House Buyers of America, Inc.
House Buyers of America, Inc.
House Buyers of America, Inc.
House Buyers of America, Inc.
Get handpicked remote jobs straight to your inbox weekly.