
Research Scientist Intern – Graphics, ML
Posted 4 days ago

Posted 4 days ago
This is a fully remote position, open to applicants in United States.
• Engage in pioneering research within the realms of real-time 3D rendering, machine learning, and highly parallel algorithms.
• Collaborate with top-tier researchers in the industry to create groundbreaking graphics and AI methodologies.
• Contribute to the development of Intel's graphics hardware and software offerings.
• Push the boundaries of knowledge through research publications.
• Implement research findings into technologies that influence users globally.
• Currently enrolled in a PhD program in Computer Science, Electrical Engineering, or a related discipline with an emphasis on computer graphics and machine learning.
• Minimum of 1 year of experience in academia, research, or industry.
• Proficiency in modern C/C++ and Python programming languages.
• Familiarity with machine learning concepts, algorithms, and frameworks, particularly PyTorch.
• In-depth knowledge of advanced graphics techniques, including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods.
• Experience with graphics APIs such as OpenGL, Vulkan, or DirectX, as well as shading languages like GLSL and HLSL.
• Knowledge of GPGPU programming technologies such as CUDA, SYCL, or OpenCL.
• Strong communication skills.
• A genuine passion for graphics research and a willingness to explore innovative ideas.
• Competitive salary.
• Stock bonuses.
• Health benefits.
• Retirement benefits.
• Paid vacation.
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