
QA Engineer
Posted Oct 6

Posted Oct 6
This is a fully remote position, open to applicants in Ukraine.
• Conduct functional, cross-platform, regression, smoke, usability, and A/B testing for mobile games.
• Create and maintain comprehensive test cases and checklists.
• Document, track, and validate defects using bug tracking systems.
• Evaluate requirements for new features and engage in task grooming sessions.
• Leverage AI agents and AI-driven tools to enhance QA workflows, test development, documentation, and routine tasks.
• Review requirements, GDDs, and technical documentation to pinpoint potential quality risks prior to implementation.
• Take part in the release cycle, including preparation and smoke testing.
• Automate QA processes and testing utilizing AI technologies.
• Work collaboratively with developers and game designers to uphold quality standards.
• Contribute to the enhancement of the team's QA processes.
• Minimum of 2 years' experience in testing mobile games on iOS/Android platforms.
• Familiarity with the game development life cycle.
• Proficient in test case management systems such as Asana, TestRail, or Zephyr.
• Experienced with bug tracking systems, including Jira or Asana.
• Knowledgeable in functional, regression, cross-platform, usability, and A/B testing methodologies.
• Skilled in working with logs using ADB, Xcode, Charles, or Fiddler.
• Proactive in identifying defects and suggesting improvements to processes, test coverage, and user experience.
• Experience utilizing AI tools in QA workflows, especially for test creation, documentation, analysis, and optimization of routine tasks.
• Familiarity with testing monetization systems, encompassing in-app purchases, advertising, and third-party SDK integrations.
• Proficient in Git, GitHub, or GitLab.
• Understanding of client-server game architecture, including authentication, player progress tracking, matchmaking, and game events.
• Experience working with backend systems and admin panels.
• Ability to work independently and manage features and releases from start to finish without QA lead oversight.
• Experience testing puzzle games is a plus.
• Experience with Unity is advantageous.
• Familiarity with Amplitude or Firebase is beneficial.
• Experience with client-server architecture is a plus.
• Open and clear communication with no politics or hidden agendas.
• Engaging challenges that demand critical thinking, ownership, and innovative solutions.
• Complete toolkit provided, including all necessary tools and licenses.
• 20 days of fully paid vacation.
• 22 days of fully paid sick leave.
• Flexible scheduling and remote work options.
• All required hardware supplied.
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