Level Designer

Posted 2 days ago

This is a fully remote position, open to applicants in Belarus, +4 more countries.

📋 Description

• Take charge of the level design direction and ensure weekly delivery of levels to production.

• Evaluate artwork and offer constructive feedback to artists.

• Upload levels to the build, managing deadlines and maintaining quality standards.

• Adjust difficulty curves both across levels and within individual levels.

• Organize content delivery queues in the level editor according to established constraints.

• Examine level metrics, including churn rates and playtime statistics.

• Revise and enhance underperforming levels.

• Create and test level design hypotheses aimed at boosting playtime, retention, and monetization.

• Compile level sets for A/B testing and collaborate with developers and the game designer to configure tests.

• Streamline routine processes within the content pipeline through automation.


⛳️ Requirements

• Minimum of 3 years of level design experience in puzzle, solitaire, match-3, or merge games.

• Proven expertise in tuning difficulty curves.

• Familiarity with A/B testing for levels and level sets.

• Knowledge of analytics, including behavioral and monetization metrics, as well as ad metrics (interstitial, rewarded, eCPM).

• Experience using level editors or other internal tools.

• Demonstrated ownership of results and a proactive approach.

• Aesthetic sensibility or background in art (preferred).

• Experience with procedurally generated levels (preferred).


🏝️ Benefits

• 18 business days of paid time off annually.

• 8 paid Personal Days each year, with an additional day added annually.

• Flexible policy regarding Public Holidays.

• Full compensation for Sick Leave.

• Reimbursement for wear and tear on personal equipment while working.

• Option for remote work.

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