
Level Designer
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in Belarus, +4 more countries.
• Take charge of the level design direction and ensure weekly delivery of levels to production.
• Evaluate artwork and offer constructive feedback to artists.
• Upload levels to the build, managing deadlines and maintaining quality standards.
• Adjust difficulty curves both across levels and within individual levels.
• Organize content delivery queues in the level editor according to established constraints.
• Examine level metrics, including churn rates and playtime statistics.
• Revise and enhance underperforming levels.
• Create and test level design hypotheses aimed at boosting playtime, retention, and monetization.
• Compile level sets for A/B testing and collaborate with developers and the game designer to configure tests.
• Streamline routine processes within the content pipeline through automation.
• Minimum of 3 years of level design experience in puzzle, solitaire, match-3, or merge games.
• Proven expertise in tuning difficulty curves.
• Familiarity with A/B testing for levels and level sets.
• Knowledge of analytics, including behavioral and monetization metrics, as well as ad metrics (interstitial, rewarded, eCPM).
• Experience using level editors or other internal tools.
• Demonstrated ownership of results and a proactive approach.
• Aesthetic sensibility or background in art (preferred).
• Experience with procedurally generated levels (preferred).
• 18 business days of paid time off annually.
• 8 paid Personal Days each year, with an additional day added annually.
• Flexible policy regarding Public Holidays.
• Full compensation for Sick Leave.
• Reimbursement for wear and tear on personal equipment while working.
• Option for remote work.
Stryker
Column Five
Primer
Revamp Engineering, Inc.
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