
Level Designer
Posted Jun 12

Posted Jun 12
This is a fully remote position, open to applicants in Mexico.
• Design, develop, and refine game levels from initial concept and blockout stages to final production quality.
• Implement gameplay features such as encounters, puzzles, objectives, and scripted events using Blueprints and in-engine tools.
• Work closely with artists, engineers, and designers to ensure seamless integration of gameplay, art, and technical systems.
• Utilize level design principles (flow, pacing, composition, player guidance) and incorporate feedback from playtests to enhance quality.
• Create basic custom blockout geometry and ensure clear documentation for levels.
• Over 1 year of professional level design experience within the gaming industry.
• Strong comprehension of essential level design principles and the complete level production process.
• At least 2 years of experience with Unreal Engine 5, demonstrating proficiency with Unreal Engine Blueprints and common level systems (e.g., World Partition, Data Layers, OFPA).
• Familiarity with advanced level techniques such as HLODs, RVT, or PCG.
• Capability to troubleshoot gameplay/blueprint issues and work independently.
• Excellent collaboration and communication abilities.
• Proficiency in English: B2 level or higher is required.
• Bonus points for:
• Experience with Unreal Engine features like Nanite and Sequencer.
• Working knowledge of Lumen, World Partition, and fundamental networking/replication concepts.
• Additional technical skills (animation, UI/widgets, advanced Blueprint systems).
• Experience with multiplayer projects or performance optimization processes.
• A portfolio showcasing shipped or production-quality levels.
• Opportunity to contribute to some of the largest AAA games in the industry.
• Excellent work-life balance.
• A collaborative and relaxed work environment.
• Competitive salary.
• Comprehensive benefits package including medical, dental, and vision coverage.
• 401K plan.
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