
Level Artist β Artysta Lokacji
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in Poland.
β’ Create and enhance environments to ensure gameplay clarity, player navigation, and effective visual storytelling.
β’ Uphold the visual quality and consistency of levels in alignment with the project's artistic direction and quality standards.
β’ Collect and organize reference materials for environmental assets.
β’ Adhere to studio workflows, naming protocols, and asset management practices.
β’ Construct and modify modular environmental assets to design architectural and natural spaces.
β’ Prepare visual breakdowns, reference boards, and asset inventories as needed.
β’ Provide production and artistic assistance to the Lead Level Artist.
β’ Integrate environmental assets and textures into the game levels.
β’ Collaborate with Tech Art and Design to optimize levels for performance, addressing draw calls, LODs, and streaming.
β’ Establish asset properties related to visuals and performance, including LODs, collisions, and materials.
β’ Assist with bug fixes and visual enhancements throughout the production and testing phases.
β’ Evaluate level quality within the engine and implement necessary enhancements.
β’ Comprehensive understanding of architectural and natural environment composition, scale, and structure.
β’ Familiarity with principles of gameplay clarity, player navigation, and visual guidance.
β’ Experience in optimizing levels for real-time engines (including LOD, draw calls, streaming, etc.).
β’ Strong modeling capabilities for modular environmental assets.
β’ Proficient in using Maya and/or Blender.
β’ Experience with material blending and vertex painting systems.
β’ Skilled in Unreal Engine or comparable real-time engines.
β’ Experience with Substance Painter/Designer.
β’ Knowledge of physically based rendering (PBR) workflows and material standards.
β’ Keen attention to detail and consistency with the project's artistic style.
β’ Ability to work effectively in a multidisciplinary team.
β’ Nice to have: familiarity with material optimization techniques for real-time engines.
β’ Nice to have: basic understanding of lighting principles and experience in adjusting lighting in real-time engines.
β’ Nice to have: experience with procedural tools such as Houdini.
β’ Nice to have: background working on shipped titles.
β’ Comprehensive medical care package.
β’ MyCafeteria system, which includes a Multisport card and additional benefits.
β’ Employee Assistance Program (EAP), providing confidential legal, financial, and personal counseling.
β’ English or Polish language classes available.
β’ Flexible working hours that accommodate personal needs.
β’ Care Bonus to support health, educational, and safety requirements.
β’ Opportunities for corporate events and team-building activities.
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