Level Artist – Artysta Lokacji

atSperasoftRemotePL flagPolandFull-timeUncategorizedMid-levelSenior

Posted 2 days ago

This is a fully remote position, open to applicants in Poland.

πŸ“‹ Description

β€’ Create and enhance environments to ensure gameplay clarity, player navigation, and effective visual storytelling.

β€’ Uphold the visual quality and consistency of levels in alignment with the project's artistic direction and quality standards.

β€’ Collect and organize reference materials for environmental assets.

β€’ Adhere to studio workflows, naming protocols, and asset management practices.

β€’ Construct and modify modular environmental assets to design architectural and natural spaces.

β€’ Prepare visual breakdowns, reference boards, and asset inventories as needed.

β€’ Provide production and artistic assistance to the Lead Level Artist.

β€’ Integrate environmental assets and textures into the game levels.

β€’ Collaborate with Tech Art and Design to optimize levels for performance, addressing draw calls, LODs, and streaming.

β€’ Establish asset properties related to visuals and performance, including LODs, collisions, and materials.

β€’ Assist with bug fixes and visual enhancements throughout the production and testing phases.

β€’ Evaluate level quality within the engine and implement necessary enhancements.


⛳️ Requirements

β€’ Comprehensive understanding of architectural and natural environment composition, scale, and structure.

β€’ Familiarity with principles of gameplay clarity, player navigation, and visual guidance.

β€’ Experience in optimizing levels for real-time engines (including LOD, draw calls, streaming, etc.).

β€’ Strong modeling capabilities for modular environmental assets.

β€’ Proficient in using Maya and/or Blender.

β€’ Experience with material blending and vertex painting systems.

β€’ Skilled in Unreal Engine or comparable real-time engines.

β€’ Experience with Substance Painter/Designer.

β€’ Knowledge of physically based rendering (PBR) workflows and material standards.

β€’ Keen attention to detail and consistency with the project's artistic style.

β€’ Ability to work effectively in a multidisciplinary team.

β€’ Nice to have: familiarity with material optimization techniques for real-time engines.

β€’ Nice to have: basic understanding of lighting principles and experience in adjusting lighting in real-time engines.

β€’ Nice to have: experience with procedural tools such as Houdini.

β€’ Nice to have: background working on shipped titles.


🏝️ Benefits

β€’ Comprehensive medical care package.

β€’ MyCafeteria system, which includes a Multisport card and additional benefits.

β€’ Employee Assistance Program (EAP), providing confidential legal, financial, and personal counseling.

β€’ English or Polish language classes available.

β€’ Flexible working hours that accommodate personal needs.

β€’ Care Bonus to support health, educational, and safety requirements.

β€’ Opportunities for corporate events and team-building activities.

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