
Lead Game Services Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in California.
• Lead and oversee backend engineering teams across studios in the US and EU.
• Take ownership of the architecture for studio-hosted services and infrastructure, which includes defining service boundaries, data models, APIs, and deployment topology.
• Develop and assess technical designs and backend implementations for new services and game features.
• Organize backend tasks, manage the backlog, estimate workloads, and establish sprint priorities.
• Set engineering standards for code reviews, testing protocols, documentation practices, and on-call preparedness.
• Ensure alignment of backend roadmaps with the studio's release timelines.
• Diagnose, resolve, and deploy backend hotfixes as needed.
• Maintain continuous integration pipelines and automate deployment processes.
• Manage monitoring, alerting, dashboards, runbooks, and incident reporting.
• Oversee the backend on-call rotation and respond to backend incidents promptly.
• Conduct load testing on services, address performance bottlenecks, and optimize service costs.
• Implement and test failover strategies and disaster recovery plans.
• Integrate proprietary studio services with 2K and external platform services.
• Troubleshoot cross-service issues in collaboration with external engineering partners.
• Report directly to the Director of Online Services.
• Over 10 years of experience in server-side development.
• Bachelor's degree in Computer Science or a related field, or equivalent professional experience.
• Experience leading or managing backend engineers on a released AAA title, ideally in a live-service or competitive multiplayer game.
• Proficient in C# and well-versed in Python or Go.
• Strong understanding of distributed systems, concurrency, and the design of scalable services.
• Practical experience with NoSQL databases such as MongoDB or DocumentDB, and Redis.
• Familiarity with deploying and managing production services on AWS.
• Knowledge of Kubernetes, Helm, and microservice architectures.
• Experience in profiling and optimizing distributed systems, including database queries and service calls.
• Knowledge of real-time messaging protocols such as MQTT and API gateways.
• Experience with C++ and Unreal Engine.
• Understanding of online game systems such as matchmaking, social features, progression, commerce, and telemetry.
• Experience managing a live title, including incident response, capacity planning, and cost management.
• Legally authorized to work in the United States without the need for current or future employer sponsorship.
• Bonus and/or equity awards may be part of the overall compensation package.
• Access to medical, financial, and/or additional benefits.
• Reasonable accommodations provided for qualified individuals with disabilities.
• Commitment to equal employment opportunities and fostering an inclusive workplace.
Sargent & Lundy
Willow Innovations, Inc.
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