Lead Game Services Engineer

at2KRemoteUS flagCaliforniaFull-timeEngineerSenior$169.1k – $250.3k/year

Posted 1 day ago

This is a fully remote position, open to applicants in California.

📋 Description

• Oversee the development and management of studio-hosted services

• Supervise backend engineers in both US and EU studios

• Take ownership of service and infrastructure architecture, which includes defining service boundaries, data models, APIs, and deployment topology

• Collaborate with the team in writing code and reviewing technical designs and implementations

• Lead team planning sessions, maintain the backlog, estimate tasks, and prioritize sprints

• Establish engineering standards for code reviews, testing, documentation, and on-call readiness

• Align the backend roadmap with studio release timelines

• Diagnose, resolve, and deploy backend hotfixes

• Ensure the maintenance of continuous integration pipelines and deployment automation

• Manage monitoring, alerting, dashboards, runbooks, and incident reporting

• Conduct backend on-call rotations and address or escalate incidents as necessary

• Perform load testing on services, resolve performance issues, and optimize service costs

• Implement and evaluate failover and disaster recovery strategies

• Integrate proprietary services with 2K and external platform services

• Troubleshoot cross-service issues in collaboration with external engineering partners

• Report directly to the Director of Online Services


⛳️ Requirements

• Over 10 years of server-side development experience, along with a Bachelor’s degree in Computer Science or a related discipline, or equivalent experience

• Proven experience leading or managing backend engineers on a shipped AAA title, ideally in a live-service or competitive multiplayer game

• Proficient in C# and experienced in Python or Go

• Strong understanding of distributed systems, concurrency, and scalable service design

• Practical experience with NoSQL databases such as MongoDB or DocumentDB, and Redis

• Experience deploying and managing production services on AWS

• Familiarity with Kubernetes, Helm, and microservice architectures

• Skilled in profiling and optimizing distributed systems, including database queries and service calls

• Knowledge of real-time messaging protocols such as MQTT and API gateways

• Experience with C++ and Unreal Engine

• Background in online game systems including matchmaking, social features, progression, commerce, and telemetry

• Experience managing a live title, encompassing incident response, capacity planning, and cost management

• Must be legally authorized to work in the United States without requiring current or future employer sponsorship


🏝️ Benefits

• Bonus and/or equity awards

• Medical benefits

• Financial benefits

• Additional benefits as applicable

• Reasonable accommodations for qualified individuals with disabilities

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