
Lead Game Services Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in California.
• Oversee the development and management of studio-hosted services
• Supervise backend engineers in both US and EU studios
• Take ownership of service and infrastructure architecture, which includes defining service boundaries, data models, APIs, and deployment topology
• Collaborate with the team in writing code and reviewing technical designs and implementations
• Lead team planning sessions, maintain the backlog, estimate tasks, and prioritize sprints
• Establish engineering standards for code reviews, testing, documentation, and on-call readiness
• Align the backend roadmap with studio release timelines
• Diagnose, resolve, and deploy backend hotfixes
• Ensure the maintenance of continuous integration pipelines and deployment automation
• Manage monitoring, alerting, dashboards, runbooks, and incident reporting
• Conduct backend on-call rotations and address or escalate incidents as necessary
• Perform load testing on services, resolve performance issues, and optimize service costs
• Implement and evaluate failover and disaster recovery strategies
• Integrate proprietary services with 2K and external platform services
• Troubleshoot cross-service issues in collaboration with external engineering partners
• Report directly to the Director of Online Services
• Over 10 years of server-side development experience, along with a Bachelor’s degree in Computer Science or a related discipline, or equivalent experience
• Proven experience leading or managing backend engineers on a shipped AAA title, ideally in a live-service or competitive multiplayer game
• Proficient in C# and experienced in Python or Go
• Strong understanding of distributed systems, concurrency, and scalable service design
• Practical experience with NoSQL databases such as MongoDB or DocumentDB, and Redis
• Experience deploying and managing production services on AWS
• Familiarity with Kubernetes, Helm, and microservice architectures
• Skilled in profiling and optimizing distributed systems, including database queries and service calls
• Knowledge of real-time messaging protocols such as MQTT and API gateways
• Experience with C++ and Unreal Engine
• Background in online game systems including matchmaking, social features, progression, commerce, and telemetry
• Experience managing a live title, encompassing incident response, capacity planning, and cost management
• Must be legally authorized to work in the United States without requiring current or future employer sponsorship
• Bonus and/or equity awards
• Medical benefits
• Financial benefits
• Additional benefits as applicable
• Reasonable accommodations for qualified individuals with disabilities
Sargent & Lundy
Willow Innovations, Inc.
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