
Lead Game Designer
Posted May 10

Posted May 10
This is a fully remote position, open to applicants in United States.
• Take ownership of the GDD and roadmap, ensuring both remain effective.
• Guide and support a team of skilled designers, which includes mentoring, coaching, and managing workloads.
• Advocate for design excellence through constructive and collaborative feedback.
• Identify potential risks before they escalate into issues.
• Engage in prototypes and testing when necessary.
• Act as a representative of the game both internally and externally.
• Experience as a Lead Designer and people manager within the last 5 years, on a successfully launched and well-regarded PC or console game, expansion, content pack, or live title release, while managing multiple direct reports, design processes, and design information repositories.
• A minimum of 6 years in game design, including at least two shipped titles and a role in team management.
• Practical experience with Unreal Engine 5 at an implementation level.
• Familiarity with immersive sims as a player, with the ability to clearly articulate what defines the genre and its unique qualities.
• Competitive compensation
• Full suite of benefits available
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