Remotery

Head of Production – Games

Posted 11 hours ago

This is a fully remote position, open to applicants in Australia.

📋 Description

• Take charge of the comprehensive operations of the games studio from start to finish: including structure, processes, tools, hiring, and delivery.

• Develop production infrastructure from the ground up, encompassing pipelines, project management systems, tools, milestone tracking, and communication workflows.

• Lead and expand the team by hiring across engineering, design, art, QA, and production disciplines according to project requirements.

• Supervise daily development on multiple active titles in the planning phase, ensuring adherence to quality, timelines, and budgetary goals.

• Implement version control, asset pipelines, documentation, and QA processes suitable for the team's size and engine choices.

• Collaborate directly with the CEO to align production priorities, staffing strategies, budgets, and delivery objectives across the games portfolio.

• Cultivate a studio culture that embodies Glitch's values: skilled, kind, ambitious individuals engaged in work they take pride in.

• Manage relationships with external partners, publishers, platforms, and contractors as required.

• Establish and maintain relationships with external platforms (Steam, consoles, mobile), publishers, contractors, and vendors.

• Provide regular updates on project health, resource gaps, risks, and milestones.


⛳️ Requirements

• Demonstrated success in delivering games in a senior leadership role, with responsibilities in team building, production, staffing, budgeting, and delivery.

• Practical experience in creating studio infrastructure from the initial stages, rather than simply taking over established pipelines.

• Strong grasp of both the craft of game development and the management aspects of running a studio.

• Proficient in engine and tooling decisions along with their implications for downstream hiring and pipeline processes.

• Experience in making early organizational design decisions: determining priority roles to hire, how to structure shared versus siloed resources, and scaling effectively without over-hiring.

• Proven ability to recruit and retain exceptional talent while building high-performing teams.

• Comfortable navigating ambiguity and making informed decisions in the absence of established guidelines.

• Excellent communicator capable of collaborating cross-functionally with creative, commercial, and executive stakeholders.

• Deep enthusiasm for games and a strong alignment with what GLITCH represents.

• Preferred: Experience in studios related to animation, film, or transmedia intellectual properties.

• Background in shipping titles that are derived from existing entertainment properties or fanbases.

• Familiarity with indie or mid-sized team structures and resource-limited production environments.


🏝️ Benefits

• Complete ownership and the opportunity to build and lead production for games at a studio with a globally recognized IP and an engaged fanbase.

• Direct access to the CEO and significant influence on business strategy.

• Competitive salary and benefits package aligned with experience.

• Remote-friendly work environment with flexible location options.

• The opportunity to create something truly innovative, with a solid creative and commercial foundation already established.

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