
Graphics System Software Engineer
Posted 4 days ago

Posted 4 days ago
This is a fully remote position, open to applicants in California, +1 more state.
β’ Create cutting-edge graphics and deep learning technologies that deliver real-time AI experiences for gamers and creators.
β’ Partner with industry pioneers to develop new APIs and systems.
β’ Implement APIs and systems across different GPU generations and operating systems.
β’ Design, develop, and maintain robust user-mode driver and platform code for NVIDIA graphics technologies.
β’ Ensure compatibility across GPU architectures, operating systems, and driver releases, both backward and forward.
β’ Assist in the design, development, and validation of next-generation graphics processors from conception to retail.
β’ Collaborate with graphics software engineers from diverse backgrounds including gaming, deep learning, application and system development, and hardware.
β’ A B.S. or higher degree in Computer Science/Engineering or a related field (or equivalent experience).
β’ Over 5 years of experience in writing robust and well-maintained C++ code.
β’ More than 5 years of experience in platform, driver, or SDK development.
β’ Strong understanding of algorithms, data structures, and computer architecture.
β’ Practical experience with DirectX 12, Vulkan, or other rendering APIs.
β’ Experience with Windows or Linux User Mode Drivers is a plus.
β’ Background in game development for console, desktop, or mobile platforms is advantageous.
β’ Familiarity with contemporary security methodologies for writing secure code is preferred.
β’ Excellent interpersonal skills and a self-motivated attitude are essential.
β’ Equity
β’ Benefits
Malbek
ElevenLabs
ElevenLabs
Solidus Labs
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