Remotery

Freelance Technical Artist – Tools, Pipeline

Posted 1 day ago

This is a fully remote position, open to applicants in United States.

📋 Description

• Design, implement, and maintain content creation and processing pipelines for assets, terrains, and level design.

• Develop in-editor tools that enhance efficiency and empower content creators.

• Diagnose and resolve pipeline issues across various disciplines.

• Analyze and optimize assets, materials, and rendering workflows to achieve performance objectives.

• Collaborate with engineers to ensure stability and scalability across platforms.

• Apply best practices for Nanite, texture streaming, texture formats and mipmaps, memory utilization, and reducing draw calls.

• Serve as the primary point of contact between the Art and Engineering teams.

• Offer technical support and guidance to artists and level designers, including onboarding, documentation, and training.

• Partner with Gameplay on navigation, collision detection, line of sight, camera FOV, and interactive components.

• Work alongside Lighting, VFX, and Animation teams to integrate and troubleshoot intricate content.

• Investigate and incorporate new tools, plugins, and workflows to enhance iteration speed.

• Create procedural geometries, PCG systems, and custom HLSL PCG nodes for efficient content creation and level design.

• Contribute to shaders and dynamic effects that elevate visual storytelling.

• Stay updated on rendering techniques, real-time workflows, and advancements in game engine capabilities.


⛳️ Requirements

• 5+ years of professional experience as a Technical Artist in the game development industry; AAA experience is preferred.

• Strong knowledge of Unreal Engine UE4/UE5 workflows, including Blueprints, materials, and shader systems.

• Proficient with industry-standard DCC tools: Maya, 3ds Max, Blender, Substance, and Houdini.

• Solid understanding of scripting/programming in C++, Python, C#, HLSL, or similar languages.

• Experience in optimizing assets for real-time rendering across various platforms.

• Excellent communication and collaboration skills across creative and technical fields.

• Experience in developing custom tools for art teams.

• Familiarity with procedural content creation, including PCG and Houdini, is a plus.

• Knowledge of rigging and animation pipelines is a plus.

• Background in VFX or shader programming is a plus.

• Previous experience in shipping AAA titles is a plus.


🏝️ Benefits

• Competitive salary and comprehensive benefits package.

• Opportunities for professional development and career advancement.

• Collaborative and creative work environment.

• Flexible work hours and potential for remote work.

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