
Freelance Technical Artist – Tools, Pipeline
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States.
• Design, implement, and maintain content creation and processing pipelines for assets, terrains, and level design.
• Develop in-editor tools that enhance efficiency and empower content creators.
• Diagnose and resolve pipeline issues across various disciplines.
• Analyze and optimize assets, materials, and rendering workflows to achieve performance objectives.
• Collaborate with engineers to ensure stability and scalability across platforms.
• Apply best practices for Nanite, texture streaming, texture formats and mipmaps, memory utilization, and reducing draw calls.
• Serve as the primary point of contact between the Art and Engineering teams.
• Offer technical support and guidance to artists and level designers, including onboarding, documentation, and training.
• Partner with Gameplay on navigation, collision detection, line of sight, camera FOV, and interactive components.
• Work alongside Lighting, VFX, and Animation teams to integrate and troubleshoot intricate content.
• Investigate and incorporate new tools, plugins, and workflows to enhance iteration speed.
• Create procedural geometries, PCG systems, and custom HLSL PCG nodes for efficient content creation and level design.
• Contribute to shaders and dynamic effects that elevate visual storytelling.
• Stay updated on rendering techniques, real-time workflows, and advancements in game engine capabilities.
• 5+ years of professional experience as a Technical Artist in the game development industry; AAA experience is preferred.
• Strong knowledge of Unreal Engine UE4/UE5 workflows, including Blueprints, materials, and shader systems.
• Proficient with industry-standard DCC tools: Maya, 3ds Max, Blender, Substance, and Houdini.
• Solid understanding of scripting/programming in C++, Python, C#, HLSL, or similar languages.
• Experience in optimizing assets for real-time rendering across various platforms.
• Excellent communication and collaboration skills across creative and technical fields.
• Experience in developing custom tools for art teams.
• Familiarity with procedural content creation, including PCG and Houdini, is a plus.
• Knowledge of rigging and animation pipelines is a plus.
• Background in VFX or shader programming is a plus.
• Previous experience in shipping AAA titles is a plus.
• Competitive salary and comprehensive benefits package.
• Opportunities for professional development and career advancement.
• Collaborative and creative work environment.
• Flexible work hours and potential for remote work.
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Egg
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