Remotery

Experienced Level Artist – Worldbuilder, Lighting

Posted Jun 29

This is a fully remote position, open to applicants in Malta.

📋 Description

• Engage in worldbuilding by utilizing greybox and whitebox techniques alongside the Design department to validate gameplay during the initial phases.

• Strategically plan and implement the layout of both main and decorative assets while considering gameplay mechanics and narrative elements.

• Innovatively combine various assets from the Project’s Asset Library to maximize creative potential.

• Collaborate effectively with the Environment Team to address asset requirements for the level.

• When applicable, work with terrain both inside and outside the Game Engine to meet level specifications.

• Assist the team in adhering to performance budgets and make any necessary adjustments to align with the targeted scope of the level.

• Manage any project structure and gameplay-related demands generated by a level.

• Lighting: Develop a lighting plan and gather references to illustrate the desired visual outcome.

• Prepare the scene for lighting by refining the layout and establishing the essential conditions.

• Illuminate the scene according to specified lighting conditions, utilizing either Baked or Realtime Lights.

• Generate various lighting scenarios based on pre-existing, lit scenes.

• Employ Visual Effects to enhance focus on particular lighting conditions.

• Collaborate with Post Processing to enhance the game's visuals in accordance with platform requirements.

• Manage any light and post-processing-related tasks necessary for completing the level.

• Development: Work in coordination with the Art Director and Art Lead to align on the game's artistic style under development.

• Collaborate closely with Producers to monitor the development timeline.

• Demonstrate flexibility by temporarily sacrificing quality during early asset development to maintain project schedules, followed by refining and polishing at the appropriate stages.

• Take a proactive approach to research and propose solutions for various development challenges that may arise.


⛳️ Requirements

• A minimum of 2.5 years of professional experience as a Level Artist within the Games Industry.

• Comprehensive knowledge of Unreal and Unity game engines, as well as terrain generation tools like World Machine or Gaia.

• Proficiency in modeling software such as 3d Studio Max or Maya, along with Photoshop.

• Ability to work from concepts or references while also being creative and contributing to the direction of any level.

• Skill in determining when to create quick prototypes, when to prioritize time over quality, and when to focus on refinement.

• A passion for collaboration and teamwork.

• Openness to providing and receiving direction, along with the capability to adapt to change.

• Enthusiasm for playing and creating games with a mindset focused on innovation and improvement.

• Strong written and verbal communication abilities.

• Experience in developing Open World games and understanding its implications on level design (bonus).

• Familiarity with visual scripting (e.g., Blueprints) to facilitate any basic functionality required for a level (bonus).

• Experience with environmental animations for setting up gameplay or visual sequences (bonus).


🏝️ Benefits

• Opportunity to work in a creative and dynamic environment.

• Access to professional development and training opportunities.

• Competitive salary and performance-based incentives.

• Flexible working hours and potential for remote work.

• Collaborative team culture that fosters innovation and creativity.

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