Environment Artist

atTechtive GamesRemoteDE flagGermanyFull-time3D ArtistMid-levelSenior

Posted 1 day ago

This is a fully remote position, open to applicants in Germany.

📋 Description

• Develop high-poly and low-poly environmental models, concentrating on modular building kits, structures, and props.

• Revamp and optimize current asset kits by merging materials, decreasing polygon counts, and ensuring standardized performance.

• Craft assets for unique landmark locations.

• Design assets with modularity and reusability in mind to enable World Artists to build efficiently.

• Refine vegetation and natural assets to maintain a cleaner and more manageable standard when necessary.

• Utilize photo references and concept art to achieve a believable and grounded aesthetic.

• Generate clean, efficient UVs and game-ready assets that adhere to large open-world technical constraints.

• Collaborate effectively with World Art, Level Design, and Tech Art teams.

• Diagnose and resolve visual, technical, and production challenges.

• Contribute to enhancing creative workflows, systems, and processes.


⛳️ Requirements

• Prior experience in professional game projects.

• A portfolio showcasing clear examples of personal asset creation; team contributions must be distinctly marked.

• Extensive experience in building modular asset kits and a solid grasp of world construction utilizing modular assets.

• Proficient modeling skills with experience in Blender, Maya, or 3ds Max.

• Experience in sculpting with software like ZBrush.

• A good understanding of the PBR material pipeline.

• Familiarity with baking and texturing using the Substance Suite and Photoshop.

• Basic understanding of shader creation.

• Ability to troubleshoot visual, technical, and production challenges.

• Excellent communication skills across multiple departments.

• Proficient in spoken and written English.

• Experience in survival games or a strong personal interest in the genre.

• A link to your Steam profile is requested.

• Bonus: Expertise in Unreal Engine 5.

• Bonus: Knowledge of foliage creation.

• Bonus: Experience with procedural workflows such as Houdini.

• Bonus: Background in open world game development.

• Bonus: Experience in an indie or small team environment.


🏝️ Benefits

• 25 days of annual leave.

• Flexible working hours.

• Fully remote work capabilities.

• High ownership and creative freedom.

• Direct collaboration within a small, focused team.

• Opportunity to contribute to Ardem and help establish a new standard for the survival game genre.

• Join a small team with a high-impact, results-driven mindset and swift decision-making.

• Opportunities for both professional and personal growth.

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