
Environment Artist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Germany.
• Develop high-poly and low-poly environmental models, concentrating on modular building kits, structures, and props.
• Revamp and optimize current asset kits by merging materials, decreasing polygon counts, and ensuring standardized performance.
• Craft assets for unique landmark locations.
• Design assets with modularity and reusability in mind to enable World Artists to build efficiently.
• Refine vegetation and natural assets to maintain a cleaner and more manageable standard when necessary.
• Utilize photo references and concept art to achieve a believable and grounded aesthetic.
• Generate clean, efficient UVs and game-ready assets that adhere to large open-world technical constraints.
• Collaborate effectively with World Art, Level Design, and Tech Art teams.
• Diagnose and resolve visual, technical, and production challenges.
• Contribute to enhancing creative workflows, systems, and processes.
• Prior experience in professional game projects.
• A portfolio showcasing clear examples of personal asset creation; team contributions must be distinctly marked.
• Extensive experience in building modular asset kits and a solid grasp of world construction utilizing modular assets.
• Proficient modeling skills with experience in Blender, Maya, or 3ds Max.
• Experience in sculpting with software like ZBrush.
• A good understanding of the PBR material pipeline.
• Familiarity with baking and texturing using the Substance Suite and Photoshop.
• Basic understanding of shader creation.
• Ability to troubleshoot visual, technical, and production challenges.
• Excellent communication skills across multiple departments.
• Proficient in spoken and written English.
• Experience in survival games or a strong personal interest in the genre.
• A link to your Steam profile is requested.
• Bonus: Expertise in Unreal Engine 5.
• Bonus: Knowledge of foliage creation.
• Bonus: Experience with procedural workflows such as Houdini.
• Bonus: Background in open world game development.
• Bonus: Experience in an indie or small team environment.
• 25 days of annual leave.
• Flexible working hours.
• Fully remote work capabilities.
• High ownership and creative freedom.
• Direct collaboration within a small, focused team.
• Opportunity to contribute to Ardem and help establish a new standard for the survival game genre.
• Join a small team with a high-impact, results-driven mindset and swift decision-making.
• Opportunities for both professional and personal growth.
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