Remotery

Contract Technical Audio Designer

atMob EntertainmentUS flagUnited StatesFreelanceDesignerMid-levelSenior

Posted 1 hour ago

📋 Description

• Take charge of in-game audio by utilizing Unreal Engine’s integrated audio stack.

• Create and sustain interactive audio systems, including adaptive music, environmental audio, and tension systems.

• Develop and enhance tools, templates, and workflows to boost audio iteration and efficiency.

• Collaborate with engineering teams to integrate audio systems and address technical challenges.

• Adjust spatial audio, occlusion, and environmental effects to enhance immersive gameplay.

• Optimize audio performance, memory utilization, and scalability across various platforms.

• Diagnose and resolve audio issues during the development process.

• Assist in defining and documenting best practices for effective audio implementation.


⛳️ Requirements

• Over 3 years of experience in technical sound design or audio implementation in gaming.

• Extensive experience with Unreal Engine’s native audio and Metasound Systems.

• Strong grasp of interactive audio systems and real-time implementation techniques.

• Proven experience collaborating with both creative and engineering teams.

• Excellent troubleshooting abilities and keen attention to detail.

• Capability to juggle multiple priorities in a fast-paced environment.

• Background in mixing for atmospheric horror projects.


🏝️ Benefits

• Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

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