Remotery

Concepteur de jeux de combat – Combat Game Designer

Posted Aug 18

This is a fully remote position, open to applicants in Canada.

📋 Description

• Develop, present, and prototype gameplay concepts for essential combat mechanics and systems.

• Design combat characters, encompassing their feel, behavior, abilities, and encounters across diverse environments.

• Implement combatant characters with animations and behaviors utilizing state machines, behavior trees, visual effects, sound effects, arena layouts, pacing, level design tools, and scripting systems.

• Generate design documents, content briefs, system outlines, and other resources to communicate information with relevant teams.

• Collaborate with various disciplines to ensure that the appropriate partners are engaged and informed throughout the development process.

• Keep abreast of industry trends, game genres, game design methodologies, and audiovisual advancements.

• Operate with a significant level of independence and contribute to the objectives of the combat design team.


⛳️ Requirements

• Minimum of 2+ years of experience in AAA game production for consoles and PC.

• At least 2+ years of experience in shipping third-person melee combat titles in AI, combat, or systems design roles.

• Proficient in at least one game editor.

• Outstanding ability to conceptualize, present, and implement game systems and features using diverse tools, technologies, and visual languages.

• Solid understanding of creative and game development processes.

• Excellent verbal and written communication skills in English.

• Demonstrated success in creating engaging and enjoyable gameplay, scenarios, and encounters.

• Self-driven, dedicated, team-oriented, and capable of providing and receiving constructive feedback.

• A strong passion for combat-centric games.

• Experience with visual and/or text-based scripting for avatar behaviors, combat actions, and hero state machines.

• Proficiency in English is necessary for regular communication with international colleagues, partners, and stakeholders outside of Québec.

• Familiarity with at least one game editor; experience with multiple engines is a plus.

• Nice to have: understanding of action-adventure genre design, player psychology, and emerging industry trends.

• Nice to have: knowledge of Maya, 3DS Max, or similar 3D software.

• Nice to have: familiarity with JIRA, Confluence, and Perforce Client (P4V).


🏝️ Benefits

• Benefit package fully covered by PCF.

• Insurance company reimburses 100% of claims (up to $500 per service annually, with individual family coverage included).

• Comprehensive dental coverage, including major dental work and orthodontics.

• 4% RRSP matching before tax deductions, fully vested from day one.

• One paid week off during Winter Holidays.

• 20 paid vacation days and 5 paid sick days.

• Complimentary virtual health and mental wellbeing sessions for members and their dependents.

• Opportunities for personal development and the chance to work in a global environment.

• Collaborate within a creative team filled with passionate individuals.

• Remote work option available.

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