Remotery

3D Technical Artist – Unity, VR, Mobile

Posted Jun 12

This is a fully remote position, open to applicants in Brazil.

📋 Description

• Enhance materials, models, and textures in Unity, achieving an optimal balance between performance and visual quality.

• Focus on mesh optimization, including the creation, preparation, and export processes.

• Maintain project organization by utilizing the minimal necessary number of materials and textures.

• Function within a structured pipeline, adhering to technical constraints and production protocols.

• Collaborate with the CG Lead and Pipeline Manager to refine the 3D model creation and import pipeline.

• Create and modify shaders and materials utilizing Shader Graph and/or HLSL.

• Develop procedural and parametric shaders to facilitate dynamic manipulation of visual properties and real-time optimizations.


⛳️ Requirements

• Extensive experience with Unity, particularly in VR and/or Mobile environments.

• Strong understanding of 3D asset optimization for real-time applications.

• Proficiency in Shader Graph and/or HLSL.

• Excellent organizational skills and attention to technical details.

• Strong communication skills and the ability to work efficiently within a team.

• Previous experience with virtual reality projects is a plus.

• Familiarity with production pipelines for real-time applications is advantageous.

• Experience with software such as Blender, Maya, or similar tools is beneficial.


🏝️ Benefits

• Competitive salary and performance-based incentives.

• Opportunities for professional development and skill enhancement.

• Flexible working hours and the option for remote work.

• Collaborative and innovative work environment.

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