
3D Environment/Tech Artist – Unity
Posted May 21

Posted May 21
This is a fully remote position, open to applicants in Ukraine.
• Designing environments within the scene, integrating and configuring assets in the engine to align with the artistic vision.
• Establishing lighting and post-processing effects.
• Ensuring peak performance and compliance with resource constraints (draw calls, polygon counts, texture memory) while preserving visual fidelity. This encompasses configuring LOD groups, imposters, and quality settings.
• Performing testing within Unity.
• Mid-level/Senior Environment (Tech) artist.
• A portfolio showcasing examples of creatively engaging scenes, levels, and environments designed in a photorealistic manner using Unity.
• Extensive experience with Unity, Quixel packages, Substance Painter, and Speedtree.
• Exceptional skills in compositing, asset adjustment, and lighting.
• Capability to optimize scenes and configure quality settings.
• Experience with game VR projects will be considered an advantage.
• A friendly atmosphere and collaborative culture.
• Opportunity to work with world-class clients and industry professionals.
• Potential for ongoing permanent collaboration with the studio.
• Flexible working hours.
• Compensation in USD/EUR.
Weekday (YC W21)
CatFace
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