
VFX Artist – Talent Pipeline
Posted Jun 19

Posted Jun 19
This is a fully remote position, open to applicants in Canada.
• Develop bespoke real-time visual effects and integrate them into the engine using Unreal Engine 5, Unity, or proprietary tools.
• Create high-caliber effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and various project requirements.
• Generate all essential textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
• Ensure clean, comprehensible, and well-organized material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
• Utilize tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as necessary to aid in effect creation.
• Engage with intricate material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation necessities.
• Collaborate with Technical Art, Engineering, Design, Animation, Audio, and other disciplines to troubleshoot VFX issues.
• Master VFX optimization principles, including particle counts, overdraw, shader costs, texture memory, spawn rates, scalability settings, and platform performance limitations.
• Ensure that effects are clear, efficient, and in line with gameplay requirements, artistic direction, timing, mood, and player feedback.
• Provide clear, constructive, and actionable feedback on work from internal artists, partner studios, or external vendors.
• Help uphold a consistent quality standard across a set of effects, a feature, a level, or a small team pod.
• Assist in short-term planning by breaking down VFX requests into specific tasks, priorities, dependencies, risks, and definitions of completion.
• Proactively identify production risks, such as missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
• Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
• Support client-facing communication as needed by clarifying requirements, sharing work-in-progress, explaining constraints, and aligning on expected outcomes.
• Contribute to improvements in VFX workflows, reusable templates, documentation, libraries, naming standards, or scalability rules when suitable.
• Resume and portfolio link are mandatory.
• An art test may be required as part of the application process.
• This position is currently open to candidates residing in Ontario or British Columbia, Canada.
• Opportunity to engage in diverse projects.
• Three weeks of paid leave.
• Comprehensive benefits package including medical, dental, and vision coverage.
• Sick Leave.
• Disability Coverage.
• Corporate holidays.
• Professional Development opportunities.
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