Remotery

Technical Artist

atRuckus GamesUS flagTexasFull-time3D ArtistMid-levelSenior$100k – $185k/year

Posted May 6

📋 Description

• Collaborate with artists, designers, and programmers to integrate assets into the engine.

• Enhance and optimize workflows, content pipelines, and develop tools for artists.

• Write and sustain efficient shaders that align with the game's art direction.

• Assess and resolve art asset inefficiencies, optimizing game performance in partnership with artists and programmers.

• Work alongside design teams by producing mock-ups and prototype assets.


⛳️ Requirements

• 5 years of experience in the game development industry.

• Advanced expertise in building and creating tools for Unreal Engine.

• Strong understanding of modeling, texture, and material creation pipelines.

• Proficient in writing shaders for Unreal Engine.

• Awareness of technical limitations within art creation pipelines.

• Demonstrated ability to collaborate with art teams to fulfill the game's artistic vision.

• Familiarity with content creation software such as 3ds Max, Maya, Substance, or Photoshop.

• Good grasp of procedural content generation and machine learning.


🏝️ Benefits

• Work from home (anywhere in the US)!

• Flexible hours – minimum of 32 hours per week / maximum of 50 hours.

• Enjoy 3 weeks of vacation each year, along with paid holidays and sick days.

• Competitive healthcare plans that include medical, dental, and vision coverage.

• Access to Flexible Spending / Health Savings Accounts.

• 401K plan with 100% matching up to 4% of your salary.

• Employee stock options.

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