Remotery

Senior Technical Artist

Posted Jun 12

This is a fully remote position, open to applicants in Ireland.

📋 Description

• Design, develop, and maintain tools and systems for procedural content generation within Unreal Engine to facilitate scalable and dynamic game environments.

• Collaborate with art and design teams to integrate PCG workflows that support rapid content iteration and optimization.

• Create and optimize shaders, materials, and procedural assets, ensuring adherence to high performance and quality standards.

• Analyze engine performance related to procedural content and implement enhancements.

• Prototype innovative procedural techniques and workflows to advance the capabilities of game art technology.

• Offer technical guidance and documentation on PCG pipelines for the development team.

• Uphold and enforce technical standards and guidelines for procedural content creation.

• Evaluate and optimize existing art pipelines to effectively incorporate procedural generation techniques.


⛳️ Requirements

• At least 5 years of experience in game development or a related CG industry.

• A minimum of 2 years of experience as a Technical Artist.

• Strong proficiency with Unreal Engine, particularly in Procedural Content Generation (PCG) tools and pipelines.

• Expertise in shader development and material creation within Unreal Engine.

• Experience with Houdini, especially its integration with Unreal Engine for creating procedural assets.

• Comprehensive understanding of procedural systems, scripting, and automation in game development.

• Strong problem-solving abilities and meticulous attention to detail.

• Excellent communication skills and capacity to collaborate across interdisciplinary teams.

• Extensive experience utilizing Unreal Engine Blueprints for procedural content pipelines.

• Proficient in Python scripting and its application in procedural asset workflows.

• Familiarity with Unreal Engine's PCG framework and procedural mesh generation.

• Experience in engine profiling, memory management, and performance optimization related to procedural content.

• Capability to create clean, maintainable, and user-friendly automation tools.

• Experience with version control systems.

• Knowledge of Substance Designer/Painter and texture generation/compression techniques (nice to have).

• Experience working with DCC tools such as Blender, Maya, or 3DS Max (nice to have).

• Background in developing reusable procedural assets and systems for large-scale game production (nice to have).

• Solid understanding of art fundamentals and asset creation pipelines (nice to have).

• Ability to read and comprehend C++ code (nice to have).


🏝️ Benefits

• Opportunities for professional development.

People also viewed

Apex Network Limited2 days ago

Brand Illustrator, 3D Animator, Motion Graphics

NG flagNigeria OnlyFull-time3D Artist
ApplyView job
GoMining6 days ago

AI Motion Designer / AI Video Designer

PT flagPortugal OnlyFull-time3D Artist
ApplyView job
Bakken & Bæck6 days ago

Senior Motion Designer

NO flagNorway OnlyFreelance3D Artist
ApplyView job
Anywhere Talent6 days ago

3D Rendering, CAD Specialist

PH flagPhilippines OnlyFull-time3D Artist
ApplyView job
UserWise6 days ago

Senior UI Motion, VFX Artist – Mobile F2P Games

RS flagSerbia OnlyFull-time3D Artist
ApplyView job
SOFTGAMES6 days ago

Freelance 2D Game Environment Artist

DE flagGermany OnlyFreelance3D Artist
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers