Remotery

Senior Technical Artist

atSkydanceUS flagCaliforniaFull-time3D ArtistSenior$120k – $130k/year

Posted May 6

📋 Description

• Collaborate closely with the Technical Art Director to design, develop, and support tools for content creation, animation, and pipelines both within and outside the engine using Python and/or C++.

• Develop assets and systems that require technical art expertise in the engine, including blueprints, material networks, control rigs, and performance optimization.

• Leverage your knowledge of Sequencer and Maya to troubleshoot and resolve cinematic challenges.

• Work in partnership with artists, technical artists, engineers, and designers, both internally and externally, to facilitate efficient workflows and pipelines.

• Document, uphold, enforce, and provide guidance on asset integrity, conventions, and performance budgets.

• Produce and maintain clear and relevant documentation on the usage of technical art workflows and best practices.


⛳️ Requirements

• Over 5 years of professional experience in game development.

• Proficient in Unreal with expertise in Sequencer, Blueprints, character design, MetaHumans, Control Rig, LODs, and performance optimization.

• Intermediate experience in Python scripting, specifically in creating tools for artists and pipelines in Maya and/or Unreal using a Qt framework.

• Strong production experience in modeling, rigging, and animation, with a solid understanding of the complete CG pipeline.

• Familiarity with game performance evaluation tools to analyze CPU, GPU, and memory performance across various target platforms.

• Background in rigging for games or film.

• Intermediate skills in C++ with experience in Maya and/or Unreal.


🏝️ Benefits

• Competitive salary and comprehensive benefits package.

• Opportunities for professional development and career growth.

• A collaborative and creative work environment.

• Flexible work arrangements to promote work-life balance.

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