Remotery

Senior Sound Programmer

Posted May 19

This is a fully remote position, open to applicants in Argentina.

📋 Description

• Execute and provide support for audio systems and functionalities within Unreal Engine.

• Aid in the development and upkeep of tools and workflows for sound designers.

• Collaborate with senior team members to integrate and support audio middleware (e.g., Wwise, FMOD).

• Assist in the implementation and optimization of runtime audio behaviors, mixing, and spatialization.

• Work closely with Sound Designers to integrate, troubleshoot, and refine audio content in-game.

• Connect gameplay systems, animations, UI, and other features with audio systems under supervision.

• Diagnose and resolve audio-related issues throughout the development process.

• Ensure that implemented features align with performance and technical specifications.

• Contribute to documentation and adhere to established technical standards.

• Collaborate with the team to identify challenges and suggest enhancements.


⛳️ Requirements

• 2–4 years of professional experience as an Audio Programmer or in a comparable position.

• Experience with game development projects (AAA experience is advantageous but not essential).

• Proficient programming skills in C++.

• Practical experience with Unreal Engine.

• Knowledge of audio middleware such as Wwise or FMOD.

• Basic understanding of real-time audio systems and interactive audio concepts.

• Familiarity with version control systems (Perforce, Git, etc.).

• Strong debugging, problem-solving, and learning abilities.

• Capability to work collaboratively with multidisciplinary teams (Audio, Design, Engineering, QA).

• Advanced proficiency in English (both written and verbal).


🏝️ Benefits

• Excellence is one of our core values.

• Commitment to continuous learning to stay at the forefront of the industry.

• Flexibility in the working environment, including options for remote work.

• A strong emphasis on inclusion and diversity within the team.

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