
Senior Sound Programmer
Posted May 19

Posted May 19
This is a fully remote position, open to applicants in Argentina.
• Execute and provide support for audio systems and functionalities within Unreal Engine.
• Aid in the development and upkeep of tools and workflows for sound designers.
• Collaborate with senior team members to integrate and support audio middleware (e.g., Wwise, FMOD).
• Assist in the implementation and optimization of runtime audio behaviors, mixing, and spatialization.
• Work closely with Sound Designers to integrate, troubleshoot, and refine audio content in-game.
• Connect gameplay systems, animations, UI, and other features with audio systems under supervision.
• Diagnose and resolve audio-related issues throughout the development process.
• Ensure that implemented features align with performance and technical specifications.
• Contribute to documentation and adhere to established technical standards.
• Collaborate with the team to identify challenges and suggest enhancements.
• 2–4 years of professional experience as an Audio Programmer or in a comparable position.
• Experience with game development projects (AAA experience is advantageous but not essential).
• Proficient programming skills in C++.
• Practical experience with Unreal Engine.
• Knowledge of audio middleware such as Wwise or FMOD.
• Basic understanding of real-time audio systems and interactive audio concepts.
• Familiarity with version control systems (Perforce, Git, etc.).
• Strong debugging, problem-solving, and learning abilities.
• Capability to work collaboratively with multidisciplinary teams (Audio, Design, Engineering, QA).
• Advanced proficiency in English (both written and verbal).
• Excellence is one of our core values.
• Commitment to continuous learning to stay at the forefront of the industry.
• Flexibility in the working environment, including options for remote work.
• A strong emphasis on inclusion and diversity within the team.
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