
Senior DL Compiler Engineer β CUDA Tile
Posted Jul 19

Posted Jul 19
This is a fully remote position, open to applicants in California, +3 more states.
β’ Engaging in the development of CUDA Tile, an innovative tile-based programming model for GPUs.
β’ Creating and executing compiler transformations.
β’ Building MLIR-based dialects and implementing lowering passes.
β’ Enhancing the performance of tile-based kernels.
β’ Establishing public APIs and developing, implementing, and optimizing compiler techniques, performance tuning, and other software engineering tasks.
β’ Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, or a related discipline (or equivalent experience).
β’ Over 3 years of applicable work or research experience in compiler optimization, performance analysis, and intermediate representation (IR) design.
β’ Capacity to work autonomously, outline project objectives and scope, and spearhead your development initiatives.
β’ Proficient in C/C++ programming and software design, including debugging, performance evaluation, and test development.
β’ Strong interpersonal abilities are essential, along with the aptitude to collaborate within a fast-paced, product-focused team environment.
β’ Equity
β’ Comprehensive benefits package
Phase2
Job Mobz
RTX
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