
Rendering Developer
Posted May 23

Posted May 23
This is a fully remote position, open to applicants in Serbia.
• Create and build graphics engine components for PC and console platforms
• Develop and enhance rendering systems on both high and low scales
• Produce clean, efficient, and maintainable C++ code
• Lead technical decisions and assist in the design of rendering architecture
• Engage in the entire game development process — from initial prototyping to final release
• Work closely with engineers, artists, game designers, and quality assurance teams
• Provide mentorship and support to fellow engineers as needed
• Strong comprehension of the rendering pipeline
• Extensive experience with C++
• Practical experience with contemporary graphics APIs (Direct3D 12, Vulkan)
• Solid understanding of mathematics (linear algebra, vector math)
• Degree in Computer Science, Mathematics, or equivalent hands-on experience
• Experience with large codebases (2+ years)
• Excellent problem-solving abilities and self-driven motivation
• Proficient in written and spoken English
• Nice to have:
• Familiarity with modern GPU architectures
• Experience with Unreal Engine
• Background in console development
• Knowledge of real-time ray tracing
• Collaborate with an international team of top-tier professionals on thrilling and challenging projects
• Opportunities for Learning & Development – including mentoring, lectures, and participation in industry conferences and events
• Comprehensive Medical Care package
• Reasonably flexible working hours
• Access to breakfasts, snacks, and fruits throughout the day, along with tea and coffee machines
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