Remotery

Game Tools and Modding Engineer

atWeekday (YC W21)IN flagIndiaFreelanceGame EngineerMid-levelSenior$20 – $60/hour

Posted 1 day ago

This is a fully remote position, open to applicants in India.

📋 Description

• Design, develop, and maintain engine-level systems and tools for game development utilizing C++.

• Create and improve game modding tools, editor enhancements, and development workflows.

• Expand engine functionalities to streamline processes for developers, artists, and designers.

• Develop and optimize rendering pipelines, shaders, and systems for real-time graphics.

• Implement graphical features leveraging DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.

• Work with HLSL/GLSL shaders and contemporary rendering techniques.

• Enhance rendering performance across CPU, GPU, memory, and multithreaded tasks.

• Detect and address bottlenecks impacting graphics performance and engine productivity.

• Troubleshoot complex rendering, graphics, and cross-platform compatibility challenges.

• Collaborate effectively with engineers, technical artists, designers, and other stakeholders to provide high-quality solutions.

• Write clean, maintainable, and well-documented C++ code adhering to engineering best practices.

• Engage in code reviews, architectural discussions, and the technical decision-making process.


⛳️ Requirements

• 3–6 years of experience in game development, graphics programming, or real-time rendering.

• Strong expertise in C++.

• Practical experience with one or more graphics APIs:

• - DirectX 11/12

• - Vulkan

• - OpenGL

• - Metal

• Solid grasp of:

• - Rendering pipelines

• - Shader programming (HLSL/GLSL)

• - 3D mathematics

• - Concepts of real-time graphics

• Experience with Unreal Engine or a comparable game engine.

• Understanding of performance optimization strategies across CPU, GPU, memory, and multithreading.

• Strong debugging, analytical, and problem-solving abilities.

• Capability to work independently in a distributed or remote team setting.

• Experience with engine customization and low-level systems programming (preferred).

• Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar (preferred).

• Experience in developing cross-platform applications or working within performance-constrained environments (preferred).

• Exposure to game development tools, editor enhancements, asset pipelines, or automation (preferred).

• Background in multiplayer systems or large-scale game architectures (preferred).


🏝️ Benefits

• Competitive salary and performance bonuses.

• Comprehensive health, dental, and vision insurance.

• Flexible working hours and remote work opportunities.

• Professional development and training programs.

• Generous vacation and paid time off policy.

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