
Game Tools and Modding Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in India.
• Design, develop, and maintain engine-level systems and tools for game development utilizing C++.
• Create and improve game modding tools, editor enhancements, and development workflows.
• Expand engine functionalities to streamline processes for developers, artists, and designers.
• Develop and optimize rendering pipelines, shaders, and systems for real-time graphics.
• Implement graphical features leveraging DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
• Work with HLSL/GLSL shaders and contemporary rendering techniques.
• Enhance rendering performance across CPU, GPU, memory, and multithreaded tasks.
• Detect and address bottlenecks impacting graphics performance and engine productivity.
• Troubleshoot complex rendering, graphics, and cross-platform compatibility challenges.
• Collaborate effectively with engineers, technical artists, designers, and other stakeholders to provide high-quality solutions.
• Write clean, maintainable, and well-documented C++ code adhering to engineering best practices.
• Engage in code reviews, architectural discussions, and the technical decision-making process.
• 3–6 years of experience in game development, graphics programming, or real-time rendering.
• Strong expertise in C++.
• Practical experience with one or more graphics APIs:
• - DirectX 11/12
• - Vulkan
• - OpenGL
• - Metal
• Solid grasp of:
• - Rendering pipelines
• - Shader programming (HLSL/GLSL)
• - 3D mathematics
• - Concepts of real-time graphics
• Experience with Unreal Engine or a comparable game engine.
• Understanding of performance optimization strategies across CPU, GPU, memory, and multithreading.
• Strong debugging, analytical, and problem-solving abilities.
• Capability to work independently in a distributed or remote team setting.
• Experience with engine customization and low-level systems programming (preferred).
• Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar (preferred).
• Experience in developing cross-platform applications or working within performance-constrained environments (preferred).
• Exposure to game development tools, editor enhancements, asset pipelines, or automation (preferred).
• Background in multiplayer systems or large-scale game architectures (preferred).
• Competitive salary and performance bonuses.
• Comprehensive health, dental, and vision insurance.
• Flexible working hours and remote work opportunities.
• Professional development and training programs.
• Generous vacation and paid time off policy.
PrizePicks
Get handpicked remote jobs straight to your inbox weekly.