Remotery

Rendering Game Developer

Posted 13 hours ago

This is a fully remote position, open to applicants in United States.

📋 Description

• Design and develop the execution of game systems and resources, with a focus on rendering pipelines and graphics libraries.

• Collaborate with fellow programmers and the production team to build high-performance, reliable, and sustainable systems within a game development context.

• Maintain and enhance existing rendering systems.

• Create new rendering solutions to address large-scale challenges.

• Identify and communicate potential risks throughout the development cycle.

• Optimize performance and memory usage.


⛳️ Requirements

• Proficient in C++ with substantial experience in graphics programming is required.

• In-depth understanding of rendering techniques and GPU/CPU architecture.

• Familiarity with one or more low-level graphics APIs (DirectX12, Vulkan, Metal, console, etc.).

• Experience in multiplatform development.

• Successfully shipped at least one project for Xbox, Playstation, and/or other consoles.

• Excellent communication skills, a strong sense of responsibility, ownership, and commitment to work.

• Experience with low-level profiling and optimization is a plus.

• Significant experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.) is a plus.


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Comprehensive health and wellness benefits.

• Opportunities for professional development and career growth.

• Flexible work hours and remote work options.

• Engaging and collaborative work environment.

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