
Rendering Game Developer
Posted 13 hours ago

Posted 13 hours ago
This is a fully remote position, open to applicants in United States.
• Design and develop the execution of game systems and resources, with a focus on rendering pipelines and graphics libraries.
• Collaborate with fellow programmers and the production team to build high-performance, reliable, and sustainable systems within a game development context.
• Maintain and enhance existing rendering systems.
• Create new rendering solutions to address large-scale challenges.
• Identify and communicate potential risks throughout the development cycle.
• Optimize performance and memory usage.
• Proficient in C++ with substantial experience in graphics programming is required.
• In-depth understanding of rendering techniques and GPU/CPU architecture.
• Familiarity with one or more low-level graphics APIs (DirectX12, Vulkan, Metal, console, etc.).
• Experience in multiplatform development.
• Successfully shipped at least one project for Xbox, Playstation, and/or other consoles.
• Excellent communication skills, a strong sense of responsibility, ownership, and commitment to work.
• Experience with low-level profiling and optimization is a plus.
• Significant experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.) is a plus.
• Competitive salary and performance-based bonuses.
• Comprehensive health and wellness benefits.
• Opportunities for professional development and career growth.
• Flexible work hours and remote work options.
• Engaging and collaborative work environment.
Insomniac Games
Komodo Co., Ltd.
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