
Senior Staff Gameplay Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Washington.
• Design, implement, and take ownership of fundamental gameplay systems, emphasizing responsiveness and player experience.
• Work closely with game designers to prototype, iterate on, and enhance gameplay mechanics.
• Offer technical leadership and insights regarding gameplay architecture and industry best practices.
• Ensure that gameplay systems are scalable, maintainable, and optimized for performance.
• Review code and contribute to the establishment of engineering standards and workflows.
• Recognize and address complex challenges related to gameplay, performance, or technical issues.
• Provide support and mentorship to junior or mid-level engineers as the team expands.
• Assume responsibility for controls, ability systems, match flow, and the architecture of core gameplay.
• Collaborate with designers, artists, and engineers to convert creative vision into robust, scalable, and high-performance gameplay systems.
• Engage in technical decision-making, system architecture development, and the establishment of engineering standards and best practices.
• Actively identify risks and opportunities to enhance gameplay quality and development efficiency.
• Over 6 years of professional experience as a Gameplay Engineer or in a similar capacity within game development.
• Strong expertise in C++ and Blueprints, with extensive experience in Unreal Engine development.
• In-depth knowledge of gameplay systems, player input, state management, and overall game feel.
• Proven track record in architecting and maintaining intricate gameplay systems.
• Proficient in writing clean, maintainable, and efficient code.
• Exceptional communication and collaboration skills across various disciplines.
• High proficiency in English communication, including the ability to discuss technical and design topics clearly.
• Experience with Unreal Gameplay Framework, Unreal physics, animation, UI systems, and Git.
• Preferred: experience in developing competitive or PvP-based games.
• Preferred: familiarity with networking, replication, or multiplayer systems.
• Preferred: strong skills in debugging, profiling, and performance optimization.
• Preferred: experience in leading or mentoring fellow engineers.
• An interest in expressive, skill-based, and responsive gameplay systems.
• Japanese communication skills are a plus.
• Performance-based Profit Sharing.
• KOMODO Special Holidays (5 business days for Summer holiday, 7 business days for Winter holiday, 1 day for Birthday holiday, and 1 day for Game Launch Day).
• 15 days of Paid Time Off (PTO).
• Comprehensive Medical, Vision, and Dental coverage.
• 401(k) plan.
• Group Life and Accidental Death & Dismemberment (AD&D) insurance.
• Free language learning classes (Japanese, English).
• Company Events.
• A Steam Deck will be provided to employees for their use during employment.
• Complimentary Games and Manga.
• Some benefits will become available after the completion of the probationary period.
Insomniac Games
Komodo Co., Ltd.
Komodo Co., Ltd.
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