
Game Level Designer – Hybrid Casual, New Games
Posted 7 hours ago

Posted 7 hours ago
This is a fully remote position, open to applicants in Germany.
• Design, develop, implement, test, and refine captivating levels for innovative hybrid-casual mobile games.
• Establish level structure, sequencing, pacing, difficulty curves, and progression.
• Create levels that clearly introduce mechanics and evolve them into more complex, challenging experiences.
• Balance challenge, variety, accessibility, and satisfaction throughout the player journey.
• Utilize internal level editors, Unity, spreadsheets, and other design tools to produce and maintain game content.
• Evaluate level performance through completion rates, fail rates, retries, churn points, session behavior, and player progression.
• Identify and enhance underperforming levels using data analysis, playtests, and player behavior insights.
• Collaborate with Game Designers, Product Owners, developers, artists, and Data Analysts during the prototype development and testing phases.
• Offer creative ideas for mechanics, obstacles, level elements, boosters, challenges, and gameplay variations.
• Assist in establishing scalable level-design principles, difficulty frameworks, and content pipelines for new games.
• Conduct research on competing games and market trends.
• Generate and maintain level-design documentation, layouts, balancing sheets, and progression plans.
• Leverage AI tools for level ideation, variation generation, balancing, testing, and analysis.
• Minimum of 3 years of experience in game design or level design, ideally in mobile casual, hybrid-casual, puzzle, or free-to-play games.
• Extensive hands-on level-design experience and capability to create engaging levels at scale.
• Deep understanding of pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression.
• Experience in balancing and tuning levels based on playtests, player behavior, and performance metrics.
• Ability to interpret level KPIs and convert data into actionable design enhancements.
• Strong analytical skills and meticulous attention to detail.
• Profound player empathy and insight into the experiences of various player segments regarding difficulty and progression.
• Proficiency in working with level editors, spreadsheets, game engines, or similar content-creation tools.
• Excellent written and verbal communication skills in English.
• Strong knowledge of casual and hybrid-casual mobile games along with current market trends.
• Eagerness to experiment with AI tools and emerging technologies.
• Advantage: 3+ years of specific experience designing levels for casual, hybrid-casual, or puzzle games.
• Advantage: Experience in designing levels for successful mobile free-to-play titles.
• Advantage: Experience in developing level progression from prototype or soft launch onward.
• Advantage: Familiarity with puzzle mechanics and large-scale level pipelines.
• Advantage: Proficiency in Unity 3D.
• Advantage: Experience in creating or working with custom level editors.
• Advantage: Experience using analytics to enhance difficulty curves and level performance.
• Advantage: Experience utilizing AI tools for level generation, balancing, testing, or analysis.
• Annual team trip.
• Global holiday celebrations and gifts.
• Birthday and job anniversary gifts.
• Flexibility of a remote working arrangement.
• Support from an experienced People team from day one.
• AI training, teaching, and support from the AI Lead team.
CrazyLabs
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