Remotery

Game Level Designer – Hybrid Casual, New Games

Posted 7 hours ago

This is a fully remote position, open to applicants in Germany.

📋 Description

• Design, develop, implement, test, and refine captivating levels for innovative hybrid-casual mobile games.

• Establish level structure, sequencing, pacing, difficulty curves, and progression.

• Create levels that clearly introduce mechanics and evolve them into more complex, challenging experiences.

• Balance challenge, variety, accessibility, and satisfaction throughout the player journey.

• Utilize internal level editors, Unity, spreadsheets, and other design tools to produce and maintain game content.

• Evaluate level performance through completion rates, fail rates, retries, churn points, session behavior, and player progression.

• Identify and enhance underperforming levels using data analysis, playtests, and player behavior insights.

• Collaborate with Game Designers, Product Owners, developers, artists, and Data Analysts during the prototype development and testing phases.

• Offer creative ideas for mechanics, obstacles, level elements, boosters, challenges, and gameplay variations.

• Assist in establishing scalable level-design principles, difficulty frameworks, and content pipelines for new games.

• Conduct research on competing games and market trends.

• Generate and maintain level-design documentation, layouts, balancing sheets, and progression plans.

• Leverage AI tools for level ideation, variation generation, balancing, testing, and analysis.


⛳️ Requirements

• Minimum of 3 years of experience in game design or level design, ideally in mobile casual, hybrid-casual, puzzle, or free-to-play games.

• Extensive hands-on level-design experience and capability to create engaging levels at scale.

• Deep understanding of pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression.

• Experience in balancing and tuning levels based on playtests, player behavior, and performance metrics.

• Ability to interpret level KPIs and convert data into actionable design enhancements.

• Strong analytical skills and meticulous attention to detail.

• Profound player empathy and insight into the experiences of various player segments regarding difficulty and progression.

• Proficiency in working with level editors, spreadsheets, game engines, or similar content-creation tools.

• Excellent written and verbal communication skills in English.

• Strong knowledge of casual and hybrid-casual mobile games along with current market trends.

• Eagerness to experiment with AI tools and emerging technologies.

• Advantage: 3+ years of specific experience designing levels for casual, hybrid-casual, or puzzle games.

• Advantage: Experience in designing levels for successful mobile free-to-play titles.

• Advantage: Experience in developing level progression from prototype or soft launch onward.

• Advantage: Familiarity with puzzle mechanics and large-scale level pipelines.

• Advantage: Proficiency in Unity 3D.

• Advantage: Experience in creating or working with custom level editors.

• Advantage: Experience using analytics to enhance difficulty curves and level performance.

• Advantage: Experience utilizing AI tools for level generation, balancing, testing, or analysis.


🏝️ Benefits

• Annual team trip.

• Global holiday celebrations and gifts.

• Birthday and job anniversary gifts.

• Flexibility of a remote working arrangement.

• Support from an experienced People team from day one.

• AI training, teaching, and support from the AI Lead team.

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