Remotery

Freelance 3D Character Modeller

Posted 21 hours ago

This is a fully remote position, open to applicants in Australia.

📋 Description

• Develop stylized character models based on approved concept artwork.

• Create high-quality sculptures of characters utilizing ZBrush.

• Construct clean, production-ready topology suitable for rigging.

• Design clothing, accessories, and intricate character details.

• Prepare assets for workflows in Maya and Unreal Engine.

• Implement revisions in response to creative feedback.

• Provide organized files that are ready for production.


⛳️ Requirements

• Demonstrated experience in creating clean, animation-ready topology through effective retopology of character faces, bodies, and clothing.

• Advanced sculpting capabilities with a focus on producing high-quality, stylized characters using ZBrush.

• Strong box modeling abilities for crafting character clothing and garments from concept art.

• Knowledge of the significance of custom UVs for high-resolution characters to preserve detail in close-ups while ensuring efficiency for distant shots.

• Solid understanding of character modeling workflows intended for rigging in Maya and deployment in Unreal Engine.

• Proficiency in either Maya or Blender.

• Skill in accurately interpreting concept art and transforming it into high-quality 3D character models.

• In-depth knowledge of anatomy, proportions, form, and silhouette specific to stylized characters.

• Capacity to work effectively while upholding high quality standards and meeting production timelines.

• Excellent communication skills with the ability to respond constructively to creative and technical feedback.


🏝️ Benefits

• Flexible work arrangements

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