
Creative Technologist β Freelance
Posted 5 days ago

Posted 5 days ago
This is a fully remote position, open to applicants in United States.
β’ Collaborate closely with the technology team, technical directors, designers, and producers to create interactive experiences, real-time graphics systems, web projects, video games, and physical installations.
β’ Manage projects from initial concept to final delivery β prototype, develop, launch, and provide ongoing support for our custom technology solutions.
β’ Incorporate hardware and engage in client-facing interactions, becoming an integral part of the broader creative and problem-solving process.
β’ Strong background in generative and creative coding, including WebGL, Three.js, react-three-fiber, GLSL, or similar real-time graphics expertise.
β’ Proficient in using TouchDesigner for interactive systems, hardware integration, and high-performance graphics.
β’ Expertise in JavaScript/TypeScript and modern web development frameworks (React or similar).
β’ Solid understanding of backend fundamentals and comfort with REST APIs, content management systems, and cloud services for data-driven applications.
β’ Experience in game development using WebGL, Unity, Unreal, or comparable platforms.
β’ Knowledge of media file conversion, optimization, and delivery; familiar with the formats and constraints associated with various media assets (image/video/audio/3D) in interactive environments.
β’ Proficient in source control and deployment: Git, GitHub, and basic cloud/server workflows.
β’ A strong understanding of software engineering principles, with an emphasis on stability, edge cases, version control, and quality assurance.
β’ A commitment to keeping up with modern development tools and workflows, including build tools, AI-assisted coding & agents, and automation.
β’ Familiarity with current AI tools for creative workflows: computer vision, generative media, etc.
β’ Experience with Windows scripting, tooling, and troubleshooting, as the majority of our projects operate on Windows PCs.
β’ Proficiency with 3D tools (Blender, Cinema4D, Maya) or motion design (After Effects, Cavalry).
β’ Flexible work arrangements
Rasmussen University
Weekday (YC W21)
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