Remotery

Contract Character Artist

Posted May 13

This is a fully remote position, open to applicants in United States.

📋 Description

• Conceptualize, model, texture, and refine high-quality 3D characters for gaming and animated projects.

• Collaborate with the Art Director to create characters that align with the established visual style and tone.

• Develop detailed character sheets, breakdowns, and reference materials for both internal and external teams.

• Work alongside riggers and animators to ensure characters meet deformation and performance specifications.

• Rapidly iterate on designs based on feedback from leads and creative directors.

• Ensure consistency across the character roster within a project.

• Assist in the development and documentation of character art pipelines and best practices.


⛳️ Requirements

• Minimum of 3 years of professional experience as a character artist in the fields of games, film, or animation.

• A robust portfolio showcasing stylized and/or creature character artistry.

• Proficiency in industry-standard software: ZBrush, Maya or Blender, and Substance Painter.

• Strong grasp of anatomy, form, silhouette, and color theory.

• Familiarity with real-time game art pipelines, including polycount restrictions, LODs, and texture atlasing.

• Capability to provide and accept constructive feedback within a collaborative environment.

• Excellent communication skills and the ability to thrive in a fast-paced indie setting.


🏝️ Benefits

• Competitive salary based on experience.

• Remote-friendly work environment.

• Comprehensive health, dental, and vision benefits.

• Creative ownership with the opportunity to shape beloved characters.

• A close-knit team that is passionate about their work.

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