Remotery

Character Rigging, Tools Artist

atTorn Banner StudiosCA flagCanadaFull-time3D ArtistMid-levelSenior$100k – $130k/year

Posted 2 days ago

This is a fully remote position, open to applicants in Canada.

📋 Description

• Develop high-quality character rigs featuring realistic and production-ready deformations for both humans and creatures.

• Skin and integrate character meshes into the game engine, ensuring optimal performance and visual integrity.

• Work collaboratively with animators, character artists, designers, and technical artists to produce assets that align with project quality requirements and production timelines.

• Design, maintain, and enhance rigging systems, workflows, and pipeline tools to improve team productivity.

• Diagnose and resolve rigging, skinning, and animation integration challenges throughout the production process.

• Optimize rigs for in-game performance while maintaining high animation quality.

• Develop and uphold clear technical documentation for rigging tools, workflows, and industry best practices.

• Play a role in establishing and maintaining rigging standards and enhancing pipeline efficiency across the project.


⛳️ Requirements

• Over 6 years of professional experience as a Technical Animator or Character Rigging Artist in the video game sector, ideally on next-generation projects.

• Proficient in Autodesk MotionBuilder and Autodesk Maya, with substantial experience in creating production-ready character rigs and supporting animation workflows.

• Advanced scripting capabilities in Python and MEL for the development, maintenance, and enhancement of animation and rigging tools in both Maya and MotionBuilder.

• Experience delivering technical DCC support for animation and rigging tools, troubleshooting production challenges, and optimizing artist workflows.

• Solid experience with Unreal Engine, including character integration and animation pipelines.

• Demonstrated ability to design, construct, and sustain scalable character rigging pipelines and production workflows.

• Strong comprehension of character deformation, skinning, and animation systems.

• Exceptional problem-solving skills, capable of identifying technical issues and formulating practical, efficient solutions.

• Self-driven, inquisitive, and proactive with a strong passion for research, ongoing learning, and exploring innovative techniques and technologies.

• Excellent communication and teamwork abilities, enabling effective collaboration across multidisciplinary teams.


🏝️ Benefits

• 6.5 weeks of paid vacation.

• Eligibility for the Employee Stock Options Plan.

• Flexible scheduling and work location options, including remote, hybrid, or on-site work.

• Comprehensive healthcare and benefits plan for you and your family.

• 100% parental leave top-up for 16 weeks for Canadian employees.

People also viewed

Glitch Productions18 min ago

Freelance 3D Asset Artist, Props & Environments

AU flagAustralia OnlyFreelance3D Artist
ApplyView job
HAMPA STUDIO18 min ago

2D Animator, All Levels

ES flagSpain OnlyFreelance3D Artist
ApplyView job
Academy8 hours ago

Senior Motion Designer

US flagCalifornia, +1 more stateFreelance3D Artist$90 – $110/hour
ApplyView job
Mythwright20 hours ago

Senior Technical Artist

GB flagUnited Kingdom OnlyFull-time3D Artist
ApplyView job
Glitch Productions20 hours ago

Freelance 3D Character Modeller

AU flagAustralia OnlyFreelance3D Artist
ApplyView job
Videoslots21 hours ago

Senior Animator

US flagUnited States OnlyFull-time3D Artist
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers