
Character Artist – 8-month contract
Posted May 6

Posted May 6
• Oversee the entire process from asset creation to implementation, which encompasses 3D modeling, sculpting, retopology, producing clean UV layouts, baking maps, texturing, basic skinning, and ultimately exporting and integrating the asset into the game engine.
• Collaborate closely with Art Leadership to ensure strict compliance with artistic direction, established metrics, and asset creation methodologies, focusing on speed and efficiency.
• Work alongside technical artists, animators, and designers to guarantee that assets operate correctly within the game engine.
• Engage actively in art reviews by incorporating feedback to enhance models, while also contributing ideas and workflows that improve both the production process and the final product.
• Utilize creative repurposing of existing assets, textures, and materials to develop new assets from extensive libraries.
• Create and maintain a unified character style, paying attention to detail and understanding technical requirements and constraints.
• A minimum of 4 years of experience in the gaming industry, particularly in character art for PC or console platforms.
• A robust portfolio that demonstrates realistic human anatomy, clothing, and armor design.
• Key skills required include organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling abilities.
• A solid understanding of map baking, PBR workflows, and material definition using Substance Painter and Photoshop.
• Experience with proprietary engines, showcasing strong technical execution and problem-solving abilities.
• A strong desire to collaborate and an eagerness to receive constructive feedback.
• Opportunity to work in a creative and dynamic environment.
• Access to ongoing professional development and training.
• Flexible work arrangements to promote work-life balance.
• Competitive salary and performance-based incentives.
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