
3D Character Artist – Mid-Senior
Posted May 9

Posted May 9
This is a fully remote position, open to applicants in United States.
• Develop 3D characters and cosmetic items that match the aesthetic of the Sky universe.
• Skin character and cosmetic assets effectively.
• Work collaboratively with project leads, concept artists, designers, and engineers.
• Generate innovative ideas and produce quick 3D prototypes during the concept and design stages.
• Assist the 3D team in crafting character assets.
• Review and resolve bugs of varying complexities.
• Contribute to documentation and resource libraries within the art department.
• Advocate for, contribute to, and engage in a culture of inclusivity and diversity.
• An online portfolio showcasing character art abilities.
• Over 3 years of experience as a 3D Character Artist in a gaming studio.
• Strong modeling capabilities in Maya or an equivalent software.
• Self-driven, modest, and a collaborative team member.
• Receptive to feedback from peers and art directors, implementing it promptly.
• A passion for designing unforgettable characters for video games.
• Familiarity with industry-standard software, including Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity).
• Knowledge of Maya rigging and skinning.
• Medical insurance.
• Dental coverage.
• Vision insurance.
• 401k plan.
• Paid time off.
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