Remotery

3D Artist – Vehicles Team

atiniBuildsUS flagUnited StatesFreelance3D ArtistMid-levelSenior

Posted May 6

📋 Description

• Produce top-notch 3D models of vehicles and their parts utilizing reference materials such as photographs, videos, and technical documentation.

• Create textures and materials employing industry-standard texturing software and techniques.

• Rig and animate intricate mechanical components and systems including aircraft landing gear, control surfaces, and doors.

• Enhance assets for performance while preserving high visual fidelity, which involves LOD creation and effective UV layouts.

• Work collaboratively with the team to resolve issues related to the integration of 3D assets and export pipelines.

• Adhere to internal workflows and naming conventions to ensure compatibility and consistency across the project.


⛳️ Requirements

• Expertise in 3D modeling with 3ds Max.

• Strong grasp of modeling and texturing techniques, with a sharp eye for accuracy in shape and detail.

• Basic knowledge of rigging and animation fundamentals.

• Familiarity with optimization processes and the creation of LODs.

• Proficient in problem-solving and capable of working independently.

• Comfortable with communicating and collaborating in English.

• Able to utilize various reference sources to faithfully recreate complex structures.

• Prior experience in creating high-quality aircraft or vehicle models is preferred.

• A personal passion for aviation, simulation, or gaming is preferred.

• Experience with the Microsoft Flight Simulator SDK and DevTools is preferred.

• Knowledge of MSFS-specific rigging, exporting, and troubleshooting processes is preferred.


🏝️ Benefits

• A competitive salary.

• The chance to work on visually impressive, highly detailed vehicles within a vibrant simulation platform.

• A collaborative and supportive work environment.

• Opportunities for continuous learning and professional development.

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